Search() abstract private méthode

abstract private Search ( RenderEventArgs arg, int x, int y, uint lastVertexId, ZeroIndexRenderer modernRenderer ) : uint
arg RenderEventArgs
x int mouse position(Left Down is (0, 0)).
y int mouse position(Left Down is (0, 0)).
lastVertexId uint
modernRenderer ZeroIndexRenderer
Résultat uint
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="stageVertexId"></param>
        /// <param name="x">mouse position(Left Down is (0, 0)).</param>
        /// <param name="y">mouse position(Left Down is (0, 0)).</param>
        /// <param name="lastVertexId"></param>
        /// <param name="searcher"></param>
        /// <returns></returns>
        private PickedGeometry SearchPoint(RenderEventArgs arg, uint stageVertexId, int x, int y, uint lastVertexId, ZeroIndexPointSearcher searcher)
        {
            var vertexIds = new uint[] { searcher.Search(arg, x, y, lastVertexId, this), };

            vec3[] positions      = FillPickedGeometrysPosition(vertexIds);
            var    pickedGeometry = new PickedGeometry(PickingGeometryType.Line, positions, vertexIds, stageVertexId, this);

            return(pickedGeometry);
        }
Exemple #2
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        private PickedGeometry SearchPoint(RenderEventArgs arg, uint stageVertexId, int x, int y, uint lastVertexId, ZeroIndexPointSearcher searcher)
        {
            PickedGeometry pickedGeometry = new PickedGeometry();

            pickedGeometry.From          = this;
            pickedGeometry.GeometryType  = GeometryType.Line;
            pickedGeometry.StageVertexId = stageVertexId;
            pickedGeometry.VertexIds     = new uint[] { searcher.Search(arg, x, y, lastVertexId, this), };
            pickedGeometry.Positions     = FillPickedGeometrysPosition(pickedGeometry.VertexIds);

            return(pickedGeometry);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="stageVertexId"></param>
        /// <param name="x">mouse position(Left Down is (0, 0)).</param>
        /// <param name="y">mouse position(Left Down is (0, 0)).</param>
        /// <param name="lastVertexId"></param>
        /// <param name="searcher"></param>
        /// <returns></returns>
        private PickedGeometry SearchPoint(RenderEventArgs arg, uint stageVertexId, int x, int y, uint lastVertexId, ZeroIndexPointSearcher searcher)
        {
            var vertexIds = new uint[] { searcher.Search(arg, x, y, lastVertexId, this), };
            vec3[] positions = FillPickedGeometrysPosition(vertexIds);
            var pickedGeometry = new PickedGeometry(arg.UsingViewPort, PickingGeometryType.Line, positions, vertexIds, stageVertexId, this);

            return pickedGeometry;
        }
        private PickedGeometry SearchPoint(RenderEventArg arg, uint stageVertexId, int x, int y, uint lastVertexId, ZeroIndexPointSearcher searcher)
        {
            PickedGeometry pickedGeometry = new PickedGeometry();
            pickedGeometry.From = this;
            pickedGeometry.GeometryType = GeometryType.Line;
            pickedGeometry.StageVertexId = stageVertexId;
            pickedGeometry.Indexes = new uint[] { searcher.Search(arg, x, y, lastVertexId, this), };
            pickedGeometry.Positions = FillPickedGeometrysPosition(pickedGeometry.Indexes);

            return pickedGeometry;
        }