Unbind() public méthode

stop to use this framebuffer(and use default framebuffer).
public Unbind ( FramebufferTarget target = FramebufferTarget.Framebuffer ) : void
target FramebufferTarget
Résultat void
Exemple #1
0
        private Framebuffer CreateFramebuffer(int width, int height)
        {
            //Renderbuffer colorBuffer = Renderbuffer.CreateColorbuffer(width, height, GL.GL_RGBA);
            //Renderbuffer depthBuffer = Renderbuffer.CreateDepthbuffer(width, height, DepthComponentType.DepthComponent24);
            var framebuffer = new Framebuffer(width, height);

            framebuffer.Bind();
            //framebuffer.Attach(colorBuffer);//0
            //this.BindingTexture = framebuffer.Attach(TextureAttachment.DepthAttachment);//1
            var texture = new Texture(new TexImage2D(TexImage2D.Target.Texture2D, GL.GL_DEPTH_COMPONENT32, width, height, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT),
                                      // 设置默认滤波模式
                                      new TexParameteri(TexParameter.PropertyName.TextureMinFilter, (int)GL.GL_LINEAR),
                                      new TexParameteri(TexParameter.PropertyName.TextureMagFilter, (int)GL.GL_LINEAR),
                                      // 设置深度比较模式
                                      new TexParameteri(TexParameter.PropertyName.TextureCompareMode, (int)GL.GL_COMPARE_REF_TO_TEXTURE),
                                      new TexParameteri(TexParameter.PropertyName.TextureCompareFunc, (int)GL.GL_LEQUAL),
                                      // 设置边界截取模式
                                      new TexParameteri(TexParameter.PropertyName.TextureWrapS, (int)GL.GL_CLAMP_TO_EDGE),
                                      new TexParameteri(TexParameter.PropertyName.TextureWrapT, (int)GL.GL_CLAMP_TO_EDGE));

            texture.Initialize();
            framebuffer.Attach(FramebufferTarget.Framebuffer, texture, AttachmentLocation.Depth);
            this.BindingTexture = texture;

            //framebuffer.Attach(depthBuffer);// special
            //framebuffer.SetDrawBuffers(GL.GL_COLOR_ATTACHMENT0 + 1);// as in 1 in framebuffer.Attach(texture);//1
            //framebuffer.SetDrawBuffers(GL.GL_NONE);
            framebuffer.SetDrawBuffer(GL.GL_NONE);
            //framebuffer.SetReadBuffer(GL.GL_NONE);
            this.BindingTexture.Bind();
            framebuffer.CheckCompleteness();
            this.BindingTexture.Unbind();
            framebuffer.Unbind();
            return(framebuffer);
        }
        private Framebuffer CreateFramebuffer(int width, int height)
        {
            var framebuffer = new Framebuffer(width, height);

            framebuffer.Bind();
            {
                var texture = new Texture(new TexImageBitmap(width, height),
                                          new TexParameteri(TexParameter.PropertyName.TextureWrapS, (int)GL.GL_REPEAT),
                                          new TexParameteri(TexParameter.PropertyName.TextureWrapT, (int)GL.GL_REPEAT),
                                          new TexParameteri(TexParameter.PropertyName.TextureWrapR, (int)GL.GL_REPEAT),
                                          new TexParameteri(TexParameter.PropertyName.TextureMinFilter, (int)GL.GL_LINEAR),
                                          new TexParameteri(TexParameter.PropertyName.TextureMagFilter, (int)GL.GL_LINEAR));
                texture.Initialize();
                framebuffer.Attach(FramebufferTarget.Framebuffer, texture, 0u);// 1
                this.BindingTexture = texture;
            }
            {
                var renderbuffer = new Renderbuffer(width, height, GL.GL_DEPTH_COMPONENT24);
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, AttachmentLocation.Depth);// special
            }
            //framebuffer.SetDrawBuffer(GL.GL_COLOR_ATTACHMENT0 + 1);// as in 1 in framebuffer.Attach(FramebufferTarget.Framebuffer, texture, 1u);// 1
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();

            return(framebuffer);
        }
Exemple #3
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        private Framebuffer CreateFramebuffer(int width, int height)
        {
            var texture = new Texture(TextureTarget.Texture2D,
                                      new NullImageFiller(width, height, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE),
                                      new SamplerParameters(
                                          TextureWrapping.Repeat,
                                          TextureWrapping.Repeat,
                                          TextureWrapping.Repeat,
                                          TextureFilter.Linear,
                                          TextureFilter.Linear));

            texture.Initialize();
            this.BindingTexture = texture;
            Renderbuffer colorBuffer = Renderbuffer.CreateColorbuffer(width, height, GL.GL_RGBA);
            Renderbuffer depthBuffer = Renderbuffer.CreateDepthbuffer(width, height, DepthComponentType.DepthComponent24);
            var          framebuffer = new Framebuffer();

            framebuffer.Bind();
            framebuffer.Attach(colorBuffer);                         //0
            framebuffer.Attach(texture);                             //1
            framebuffer.Attach(depthBuffer);                         // special
            framebuffer.SetDrawBuffers(GL.GL_COLOR_ATTACHMENT0 + 1); // as in 1 in framebuffer.Attach(texture);//1
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();
            return(framebuffer);
        }
Exemple #4
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        /// <summary>
        /// Pick geometry at specified positon.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="geometryTypes"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        public PickedGeometry Pick(int x, int y, PickingGeometryTypes geometryTypes, int width, int height)
        {
            if (x < 0 || width <= x)
            {
                return(null);
            }
            if (y < 0 || height <= y)
            {
                return(null);
            }
            if (geometryTypes == 0)
            {
                return(null);
            }

            PickedGeometry pickedGeometry = null;

            Framebuffer framebuffer = GetPickingFramebuffer(width, height);

            framebuffer.Bind();
            {
                const float one = 1.0f;
                GL.Instance.ClearColor(one, one, one, one);
                GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT);

                var arg = new PickingEventArgs(this.Scene, x, y, geometryTypes);
                this.RenderForPicking(this.Scene.RootNode, arg);

                bool dump = false;
                if (dump)
                {
                    var final = new Bitmap(width, height);
                    var data  = final.LockBits(new Rectangle(0, 0, width, height), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                    //glGetTexImage((uint)texture.Target, 0, GL_BGRA, GL_UNSIGNED_BYTE, data.Scan0);
                    GL.Instance.ReadPixels(0, 0, width, height, GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, data.Scan0);
                    final.UnlockBits(data);
                    final.RotateFlip(RotateFlipType.Rotate180FlipX);
                    final.Save(string.Format("picking.dump.png"));
                }

                uint stageVertexId = ColorCodedPicking.ReadStageVertexId(x, y);

                pickedGeometry = SearchGeometry(stageVertexId, arg, this.Scene.RootNode);

                if (pickedGeometry != null)
                {
                    var      depth  = new float[1];
                    GCHandle pinned = GCHandle.Alloc(depth, GCHandleType.Pinned);
                    IntPtr   header = pinned.AddrOfPinnedObject();
                    // same with: IntPtr header = Marshal.UnsafeAddrOfPinnedArrayElement(array, 0);
                    GL.Instance.ReadPixels(x, y, 1, 1, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, header);
                    pinned.Free();

                    pickedGeometry.PickedPosition = new vec3(x, y, depth[0]);
                }
            }
            framebuffer.Unbind();

            return(pickedGeometry);
        }
Exemple #5
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        /// <summary>
        /// Pick geometry at specified positon.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="pickTriangle"></param>
        /// <param name="pickQuad"></param>
        /// <param name="pickPolygon"></param>
        /// <returns></returns>
        public PickedGeometry Pick(int x, int y, bool pickTriangle, bool pickQuad, bool pickPolygon)
        {
            PickingGeometryTypes geometryTypes = 0;

            if (pickTriangle)
            {
                geometryTypes |= PickingGeometryTypes.Triangle;
            }
            if (pickQuad)
            {
                geometryTypes |= PickingGeometryTypes.Quad;
            }
            if (pickPolygon)
            {
                geometryTypes |= PickingGeometryTypes.Polygon;
            }
            if (geometryTypes == 0)
            {
                return(null);
            }

            PickedGeometry pickedGeometry = null;

            Framebuffer framebuffer = GetPickingFramebuffer();

            framebuffer.Bind();
            {
                const float one = 1.0f;
                GL.Instance.ClearColor(one, one, one, one);
                GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT);

                var arg = new PickingEventArgs(this.Scene, x, y, geometryTypes);
                this.RenderForPicking(this.Scene.RootElement, arg);

                uint stageVertexId = ColorCodedPicking.ReadStageVertexId(x, y);

                pickedGeometry = Pick(stageVertexId, arg, this.Scene.RootElement);

                if (pickedGeometry != null)
                {
                    var      depth  = new float[1];
                    GCHandle pinned = GCHandle.Alloc(depth, GCHandleType.Pinned);
                    IntPtr   header = pinned.AddrOfPinnedObject();
                    // same with: IntPtr header = Marshal.UnsafeAddrOfPinnedArrayElement(array, 0);
                    GL.Instance.ReadPixels(x, y, 1, 1, GL.GL_DEPTH_COMPONENT, GL.GL_FLOAT, header);
                    pinned.Free();

                    pickedGeometry.PickedPosition = new vec3(x, y, depth[0]);
                }
            }
            framebuffer.Unbind();

            return(pickedGeometry);
        }
Exemple #6
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        private Framebuffer CreatePickFramebuffer(int width, int height)
        {
            var framebuffer = new Framebuffer(width, height);

            framebuffer.Bind();
            framebuffer.Attach(RenderbufferType.ColorBuffer);
            framebuffer.Attach(RenderbufferType.DepthBuffer);
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();

            return(framebuffer);
        }
        private Framebuffer CreatePickFramebuffer(int width, int height)
        {
            Renderbuffer colorBuffer = Renderbuffer.CreateColorbuffer(width, height, GL.GL_RGBA);
            Renderbuffer depthBuffer = Renderbuffer.CreateDepthbuffer(width, height, DepthComponentType.DepthComponent24);
            var          framebuffer = new Framebuffer();

            framebuffer.Bind();
            framebuffer.Attach(colorBuffer);
            framebuffer.Attach(depthBuffer);
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();

            return(framebuffer);
        }
        private Framebuffer CreateFramebuffer(int width, int height)
        {
            var framebuffer = new Framebuffer(width, height);

            framebuffer.Bind();
            Renderbuffer colorbuffer = framebuffer.Attach(RenderbufferType.ColorBuffer);      //0
            Texture      texture     = framebuffer.Attach(TextureAttachment.ColorAttachment); //1
            Renderbuffer depthbuffer = framebuffer.Attach(RenderbufferType.DepthBuffer);      // special

            framebuffer.SetDrawBuffer(GL.GL_COLOR_ATTACHMENT0 + 1);                           // as in 1 in framebuffer.Attach(TextureAttachment.ColorAttachment);//1
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();

            this.BindingTexture = texture;

            return(framebuffer);
        }
Exemple #9
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        private static Framebuffer CreateFramebuffer(int width, int height)
        {
            var framebuffer = new Framebuffer(width, height);
            framebuffer.Bind();
            {
                var renderbuffer = new Renderbuffer(width, height, GL.GL_RGBA, RenderbufferType.ColorBuffer);
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, 0u);// 0
            }
            {
                var renderbuffer = new Renderbuffer(width, height, GL.GL_DEPTH_COMPONENT24, RenderbufferType.DepthBuffer);
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, AttachmentLocation.Depth);// special
            }
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();

            return framebuffer;
        }
        /// <summary>
        /// Pick geometry at specified positon.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="pickTriangle"></param>
        /// <param name="pickQuad"></param>
        /// <param name="pickPolygon"></param>
        /// <returns></returns>
        public PickedGeometry Pick(int x, int y, bool pickTriangle, bool pickQuad, bool pickPolygon)
        {
            PickingGeometryTypes geometryTypes = 0;

            if (pickTriangle)
            {
                geometryTypes |= PickingGeometryTypes.Triangle;
            }
            if (pickQuad)
            {
                geometryTypes |= PickingGeometryTypes.Quad;
            }
            if (pickPolygon)
            {
                geometryTypes |= PickingGeometryTypes.Polygon;
            }
            if (geometryTypes == 0)
            {
                return(null);
            }

            PickedGeometry pickedGeometry = null;

            Framebuffer framebuffer = GetPickingFramebuffer();

            framebuffer.Bind();
            {
                const float one = 1.0f;
                GL.Instance.ClearColor(one, one, one, one);
                GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT);

                var arg = new PickingEventArgs(this.Scene, x, y, geometryTypes);
                this.RenderForPicking(this.Scene.RootElement, arg);

                uint stageVertexId = ColorCodedPicking.ReadStageVertexId(x, y);

                pickedGeometry = Pick(stageVertexId, arg, this.Scene.RootElement);
            }
            framebuffer.Unbind();

            return(pickedGeometry);
        }
Exemple #11
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        private Framebuffer CreatePickFramebuffer(int width, int height)
        {
            var framebuffer = new Framebuffer(width, height);

            framebuffer.Bind();
            {
                var renderbuffer = new Renderbuffer(width, height, GL.GL_RGBA);
                // attach the renderbufer as first color buffer attachment.
                const uint colorAttachmentLocation = 0;
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, colorAttachmentLocation);
            }
            {
                var renderbuffer = new Renderbuffer(width, height, GL.GL_DEPTH_COMPONENT24);
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, AttachmentLocation.Depth);// special
            }
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();

            return(framebuffer);
        }
Exemple #12
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        private Framebuffer CreateFramebuffer(int width, int height)
        {
            //Renderbuffer colorBuffer = Renderbuffer.CreateColorbuffer(width, height, GL.GL_RGBA);
            //Renderbuffer depthBuffer = Renderbuffer.CreateDepthbuffer(width, height, DepthComponentType.DepthComponent24);
            var framebuffer = new Framebuffer(width, height);

            framebuffer.Bind();
            //framebuffer.Attach(colorBuffer);//0
            this.BindingTexture = framebuffer.Attach(TextureAttachment.DepthAttachment);//1
            //framebuffer.Attach(depthBuffer);// special
            //framebuffer.SetDrawBuffers(GL.GL_COLOR_ATTACHMENT0 + 1);// as in 1 in framebuffer.Attach(texture);//1
            //framebuffer.SetDrawBuffers(GL.GL_NONE);
            framebuffer.SetDrawBuffer(GL.GL_NONE);
            //framebuffer.SetReadBuffer(GL.GL_NONE);
            this.BindingTexture.Bind();
            framebuffer.CheckCompleteness();
            this.BindingTexture.Unbind();
            framebuffer.Unbind();
            return(framebuffer);
        }
Exemple #13
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        /// <summary>
        /// Pick geometry at specified positon.
        /// </summary>
        /// <param name="x">Left Down is (0, 0)</param>
        /// <param name="y">Left Down is (0, 0)</param>
        /// <param name="geometryType"></param>
        /// <returns></returns>
        public PickedGeometry Pick(int x, int y, GeometryType geometryType)
        {
            PickedGeometry pickedGeometry = null;

            Framebuffer framebuffer = GetPickingFramebuffer();

            framebuffer.Bind();
            {
                const float one = 1.0f;
                GL.Instance.ClearColor(one, one, one, one);
                GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT);

                var arg = new PickingEventArgs(this.Scene, x, y, geometryType.ToFlags());
                this.RenderForPicking(this.Scene.RootElement, arg);

                uint stageVertexId = ColorCodedPicking.ReadStageVertexId(x, y);

                pickedGeometry = Pick(stageVertexId, arg, this.Scene.RootElement);
            }
            framebuffer.Unbind();

            return(pickedGeometry);
        }
Exemple #14
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        private static Framebuffer CreateFramebuffer(int width, int height, ContextGenerationParams parameters)
        {
            var framebuffer = new Framebuffer(width, height);

            framebuffer.Bind();
            {
                var  renderbuffer            = new Renderbuffer(width, height, GL.GL_RGBA);
                uint colorAttachmentLocation = 0;
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, colorAttachmentLocation);// 0
            }
            {
                var renderbuffer = new Renderbuffer(width, height, GL.GL_DEPTH_COMPONENT24);
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, AttachmentLocation.Depth);// special
            }
            if (parameters.StencilBits > 0)
            {
                var renderbuffer = new Renderbuffer(width, height, GL.GL_STENCIL_INDEX8);
                framebuffer.Attach(FramebufferTarget.Framebuffer, renderbuffer, AttachmentLocation.Stencil);
            }
            framebuffer.CheckCompleteness();
            framebuffer.Unbind();

            return(framebuffer);
        }