/// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="singleNodeVertexId"></param>
        /// <param name="stageVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint Search(PickingEventArgs arg,
                                      uint singleNodeVertexId, uint stageVertexId, DrawArraysPicker picker)
        {
            var array = new uint[]
            {
                singleNodeVertexId - 0,
                singleNodeVertexId - 1,
                singleNodeVertexId - 2
            };
            IndexBuffer buffer = array.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.Points);

            picker.Node.Render4InnerPicking(arg, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            if (stageVertexId - 2 <= id && id <= stageVertexId - 0)
            {
                return(id);
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
Exemple #2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="lastVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint Search(PickingEventArgs arg,
                                      uint lastVertexId, DrawArraysPicker picker)
        {
            IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 4, BufferUsage.StaticDraw);

            unsafe
            {
                var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly);
                array[0] = lastVertexId - 0;
                array[1] = lastVertexId - 1;
                array[2] = lastVertexId - 2;
                array[3] = lastVertexId - 3;
                buffer.UnmapBuffer();
            }
            var cmd = new DrawElementsCmd(buffer, DrawMode.Points);

            picker.Node.Render4InnerPicking(arg, ControlMode.ByFrame, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            if (lastVertexId - 3 <= id && id <= lastVertexId - 0)
            {
                return(id);
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
Exemple #3
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        /// <summary>
        /// 在三角形图元中拾取指定位置的Point
        /// </summary>
        /// <param name="arg">渲染参数</param>
        /// <param name="lastVertexId">三角形图元的最后一个顶点</param>
        /// <param name="picker">目标Renderer</param>
        /// <returns></returns>
        internal override uint Search(PickingEventArgs arg, uint lastVertexId, DrawArraysPicker picker)
        {
            // 创建临时索引
            IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 3, BufferUsage.StaticDraw);

            unsafe
            {
                var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly);
                array[0] = lastVertexId - 0;
                array[1] = lastVertexId - 1;
                array[2] = lastVertexId - 2;
                buffer.UnmapBuffer();
            }
            var cmd = new DrawElementsCmd(buffer, DrawMode.Points);

            // 用临时索引渲染此三角形图元(仅渲染此三角形图元)
            picker.Node.Render4InnerPicking(arg, IndexAccessMode.ByFrame, cmd);
            // id是拾取到的Line的Last Vertex Id
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            // 对比临时索引,找到那个Line
            if (lastVertexId - 2 <= id && id <= lastVertexId - 0)
            {
                return(id);
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
Exemple #4
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        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="singleNodeVertexId"></param>
        /// <param name="stageVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint[] Search(PickingEventArgs arg,
                                        uint singleNodeVertexId, uint stageVertexId, DrawArraysPicker picker)
        {
            var cmd = picker.DrawCommand as DrawArraysCmd;
            // when the temp index buffer could be long, it's no longer needed.
            // what a great OpenGL API design!
            DrawArraysCmd drawCmd = new DrawArraysCmd(DrawMode.LineLoop, cmd.MaxVertexCount, cmd.FirstVertex, cmd.VertexCount);

            picker.Node.Render4InnerPicking(arg, drawCmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            uint baseId = stageVertexId - singleNodeVertexId;

            if (id == baseId + cmd.FirstVertex)
            {
                return(new uint[] { (uint)(baseId + cmd.FirstVertex + cmd.VertexCount - 1), id, });
            }
            else if (baseId + cmd.FirstVertex < id && id <= (uint)(baseId + cmd.FirstVertex + cmd.VertexCount - 1))
            {
                return(new uint[] { id - 1, id, });
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="flatColorVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint Search(PickingEventArgs arg,
                                      uint flatColorVertexId, DrawArraysPicker picker)
        {
            var cmd = picker.DrawCommand as DrawArraysCmd;
            // when the temp index buffer could be long, it's no longer needed.
            // what a great OpenGL API design!
            var drawCmd = new DrawArraysCmd(DrawMode.Points, cmd.MaxVertexCount, cmd.FirstVertex, cmd.VertexCount);

            picker.Node.Render4InnerPicking(arg, drawCmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            if (cmd.FirstVertex <= id && id < cmd.FirstVertex + cmd.VertexCount)
            {
                return(id);
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
Exemple #6
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        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="flatColorVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint[] Search(PickingEventArgs arg,
                                        uint flatColorVertexId, DrawArraysPicker picker)
        {
            IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 8, BufferUsage.StaticDraw);

            unsafe
            {
                var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly);
                array[0] = flatColorVertexId - 0; array[1] = flatColorVertexId - 2;
                array[2] = flatColorVertexId - 2; array[3] = flatColorVertexId - 3;
                array[4] = flatColorVertexId - 3; array[5] = flatColorVertexId - 1;
                array[6] = flatColorVertexId - 1; array[7] = flatColorVertexId - 0;
                buffer.UnmapBuffer();
            }
            var cmd = new DrawElementsCmd(buffer, DrawMode.Lines);

            picker.Node.Render4InnerPicking(arg, IndexAccessMode.ByFrame, cmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();
            if (id + 2 == flatColorVertexId)
            {
                return(new uint[] { flatColorVertexId - 0, flatColorVertexId - 2, });
            }
            else if (id + 3 == flatColorVertexId)
            {
                return(new uint[] { flatColorVertexId - 2, flatColorVertexId - 3 });
            }
            else if (id + 1 == flatColorVertexId)
            {
                return(new uint[] { flatColorVertexId - 3, flatColorVertexId - 1, });
            }
            else if (id + 0 == flatColorVertexId)
            {
                return(new uint[] { flatColorVertexId - 1, flatColorVertexId - 0, });
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="lastVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint Search(PickingEventArgs arg,
                                      uint lastVertexId, DrawArraysPicker picker)
        {
            var zeroIndexBuffer = picker.DrawCommand as DrawArraysCmd;
            // when the temp index buffer could be long, it's no longer needed.
            // what a great OpenGL API design!
            var drawCmd = new DrawArraysCmd(DrawMode.Points, zeroIndexBuffer.FirstVertex, zeroIndexBuffer.RenderingVertexCount, zeroIndexBuffer.InstanceCount);

            picker.Node.Render4InnerPicking(arg, IndexAccessMode.ByFrame, drawCmd);
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            if (zeroIndexBuffer.FirstVertex <= id &&
                id < zeroIndexBuffer.FirstVertex + zeroIndexBuffer.RenderingVertexCount)
            {
                return(id);
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }
Exemple #8
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        /// <summary>
        /// 在三角形图元中拾取指定位置的Line
        /// </summary>
        /// <param name="arg"></param>
        /// <param name="singleNodeVertexId">三角形图元的最后一个顶点</param>
        /// <param name="stageVertexId"></param>
        /// <param name="picker"></param>
        /// <returns></returns>
        internal override uint[] Search(PickingEventArgs arg,
                                        uint singleNodeVertexId, uint stageVertexId, DrawArraysPicker picker)
        {
            // 创建临时索引
            var array = new uint[]
            {
                singleNodeVertexId - 1, singleNodeVertexId - 0,
                singleNodeVertexId - 2, singleNodeVertexId - 1,
                singleNodeVertexId - 0, singleNodeVertexId - 2
            };
            IndexBuffer buffer = array.GenIndexBuffer(BufferUsage.StaticDraw);
            var         cmd    = new DrawElementsCmd(buffer, DrawMode.Lines);

            // 用临时索引渲染此三角形图元(仅渲染此三角形图元)
            picker.Node.Render4InnerPicking(arg, cmd);
            // id是拾取到的Line的Last Vertex Id
            uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y);

            buffer.Dispose();

            // 对比临时索引,找到那个Line
            if (id + 2 == stageVertexId)
            {
                return(new uint[] { id + 2, id, });
            }
            else if (id + 1 == stageVertexId)
            {
                return(new uint[] { id - 1, id, });
            }
            else if (id + 0 == stageVertexId)
            {
                return(new uint[] { id - 1, id, });
            }
            else
            {
                throw new Exception("This should not happen!");
            }
        }