Exemple #1
0
        /// <summary>
        /// opengl UI for Axis
        /// </summary>
        /// <param name="anchor"></param>
        /// <param name="margin"></param>
        /// <param name="size"></param>
        /// <param name="zNear"></param>
        /// <param name="zFar"></param>
        /// <param name="partCount">24 as default.</param>
        public UIAxis(
            System.Windows.Forms.AnchorStyles anchor, System.Windows.Forms.Padding margin,
            System.Drawing.Size size, int zNear, int zFar, int partCount = 24)
            : base(anchor, margin, size, zNear, zFar)
        {
            AxisRenderer renderer = AxisRenderer.Create(partCount);

            this.Renderer = renderer;
        }
Exemple #2
0
        public static AxisRenderer Create(int partCount = 24)
        {
            var shaderCodes = new ShaderCode[2];

            shaderCodes[0] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
                                                @"Resources.UIAxis.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
                                                @"Resources.UIAxis.frag"), ShaderType.FragmentShader);
            var map = new PropertyNameMap();

            map.Add("in_Position", Axis.strPosition);
            map.Add("in_Color", Axis.strColor);
            var model    = new Axis(partCount);
            var renderer = new AxisRenderer(model, shaderCodes, map, "position");

            return(renderer);
        }