public void ExploreWith( int unitid )
        {
            if (lastexploretime.ContainsKey(unitid) &&
                aicallback.GetCurrentFrame() - lastexploretime[unitid] < 30)
            {
                return;
            }
            bool destinationfound = false;
            Float3 currentpos = aicallback.GetUnitPos( unitid );
            MovementMaps movementmaps = MovementMaps.GetInstance();
            IUnitDef unitdef = UnitDefListByDeployedId[ unitid ] as IUnitDef;
            int currentarea = movementmaps.GetArea( unitdef, currentpos );
            LosMap losmap = LosMap.GetInstance();
            if( csai.DebugOn )
            {
                logfile.WriteLine("SpreadSearchWithSearchGrid explorewith unit " + unitid + " " + unitdef.humanName + " area: " + currentarea );
            }

            /*
            int numtriesleft = 30; // just try a few times then give up
            // maybe there is a better way to do this?
            while( !destinationfound )
            {
                Float3 destination = GetRandomDestination();
               // logfile.WriteLine( "SpreadSearchWithSearchGrid attempt " + destination.ToString() );
                int mapx = (int)( destination.x / 16 );
                int mapy = (int)( destination.z / 16 );
                if( ( movementmaps.GetArea( unitdef, destination ) == currentarea &&
                    losmap.LastSeenFrameCount[ mapx, mapy ] < recentmeansnumframes || numtriesleft <= 0 ) )
                {
                    logfile.WriteLine( "Looks good. Go. " + numtriesleft + " retriesleft" );
                    if( csai.DebugOn )
                    {
                        aicallback.CreateLineFigure( currentpos, destination,10,true,400,0);
                        aicallback.DrawUnit( "ARMFAV", destination, 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
                    }
                    aicallback.GiveOrder( unitid, new Command( Command.CMD_MOVE, destination.ToDoubleArray() ) );
                    return;
                }
                numtriesleft--;
            }
             */
            // find nearest, area that hasnt had los recently
            //int maxradius = Math.Max( aicallback.GetMapWidth(), aicallback.GetMapHeight() ) / 2;
            //for( int radius =
            Float3 nextpoint = new LosHelper().GetNearestUnseen(currentpos, unitdef, 12000 );
            if (nextpoint == null)
            {
                nextpoint = GetRandomDestination();
            }
            if (!lastexploretime.ContainsKey(unitid))
            {
                lastexploretime.Add(unitid, aicallback.GetCurrentFrame());
            }
            else
            {
                lastexploretime[unitid] = aicallback.GetCurrentFrame();
            }
            GiveOrderWrapper.GetInstance().MoveTo(unitid, nextpoint);
        }
Exemple #2
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        public void ExploreWith(int unitid)
        {
            if (lastexploretime.ContainsKey(unitid) &&
                aicallback.GetCurrentFrame() - lastexploretime[unitid] < 30)
            {
                return;
            }
            bool         destinationfound = false;
            Float3       currentpos       = aicallback.GetUnitPos(unitid);
            MovementMaps movementmaps     = MovementMaps.GetInstance();
            IUnitDef     unitdef          = UnitDefListByDeployedId[unitid] as IUnitDef;
            int          currentarea      = movementmaps.GetArea(unitdef, currentpos);
            LosMap       losmap           = LosMap.GetInstance();

            if (csai.DebugOn)
            {
                logfile.WriteLine("SpreadSearchWithSearchGrid explorewith unit " + unitid + " " + unitdef.humanName + " area: " + currentarea);
            }

            /*
             * int numtriesleft = 30; // just try a few times then give up
             * // maybe there is a better way to do this?
             * while( !destinationfound )
             * {
             *  Float3 destination = GetRandomDestination();
             * // logfile.WriteLine( "SpreadSearchWithSearchGrid attempt " + destination.ToString() );
             *  int mapx = (int)( destination.x / 16 );
             *  int mapy = (int)( destination.z / 16 );
             *  if( ( movementmaps.GetArea( unitdef, destination ) == currentarea &&
             *      losmap.LastSeenFrameCount[ mapx, mapy ] < recentmeansnumframes || numtriesleft <= 0 ) )
             *  {
             *      logfile.WriteLine( "Looks good. Go. " + numtriesleft + " retriesleft" );
             *      if( csai.DebugOn )
             *      {
             *          aicallback.CreateLineFigure( currentpos, destination,10,true,400,0);
             *          aicallback.DrawUnit( "ARMFAV", destination, 0.0f, 400, aicallback.GetMyAllyTeam(), true, true);
             *      }
             *      aicallback.GiveOrder( unitid, new Command( Command.CMD_MOVE, destination.ToDoubleArray() ) );
             *      return;
             *  }
             *  numtriesleft--;
             * }
             */
            // find nearest, area that hasnt had los recently
            //int maxradius = Math.Max( aicallback.GetMapWidth(), aicallback.GetMapHeight() ) / 2;
            //for( int radius =
            Float3 nextpoint = new LosHelper().GetNearestUnseen(currentpos, unitdef, 12000);

            if (nextpoint == null)
            {
                nextpoint = GetRandomDestination();
            }
            if (!lastexploretime.ContainsKey(unitid))
            {
                lastexploretime.Add(unitid, aicallback.GetCurrentFrame());
            }
            else
            {
                lastexploretime[unitid] = aicallback.GetCurrentFrame();
            }
            GiveOrderWrapper.GetInstance().MoveTo(unitid, nextpoint);
        }