public CubeMapPattern(RTPattern left, RTPattern front, RTPattern right, RTPattern back, RTPattern up, RTPattern down) : base(Color.Black, Color.Black) { this.left = left; this.front = front; this.right = right; this.back = back; this.up = up; this.down = down; }
public NestedPattern(RTPattern a, RTPattern b) : base(Color.White, Color.Black) { Pattern1 = a; Pattern2 = b; }
public PerlinNoisePattern(RTPattern a) : base(Color.White, Color.Black) { Pattern = a; }
public TextureMap(RTPattern pattern, Mapping mapping) : base(Color.Black, Color.Black) { _pattern = pattern; _mapping = mapping; }