public override void OnRelease() { this.dwSelfObjID = 0u; this.bState = 0; if (this.stStateData != null) { this.stStateData.Release(); this.stStateData = null; } }
public SCPKG_RECONNGAME_NTF() { this.stStateData = (ReconnStateInfo)ProtocolObjectPool.Get(ReconnStateInfo.CLASS_ID); }
public override void OnUse() { this.stStateData = (ReconnStateInfo)ProtocolObjectPool.Get(ReconnStateInfo.CLASS_ID); }