public override void OnRelease() { this.chSlotType = 0; if (this.stPosition != null) { this.stPosition.Release(); this.stPosition = null; } }
public CSDT_CMD_USEPOSITIONSKILL() { this.stPosition = (CSDT_VECTOR2)ProtocolObjectPool.Get(CSDT_VECTOR2.CLASS_ID); }
public override void OnUse() { this.stPosition = (CSDT_VECTOR2)ProtocolObjectPool.Get(CSDT_VECTOR2.CLASS_ID); }