public override void OnRelease() { this.dwObjID = 0; if (this.stSyncInfo != null) { this.stSyncInfo.Release(); this.stSyncInfo = null; } }
public override void OnUse() { this.stSyncInfo = (CSDT_GAMING_CCSYNCINFO)ProtocolObjectPool.Get(CSDT_GAMING_CCSYNCINFO.CLASS_ID); }
public CSDT_FRAPBOOT_CC() { this.stSyncInfo = (CSDT_GAMING_CCSYNCINFO)ProtocolObjectPool.Get(CSDT_GAMING_CCSYNCINFO.CLASS_ID); }