public GUIWindow() { InitializeComponent(); imageX = 30; imageY = 30; game = new Game(); // dungeon = new Dungeon(); dungeon = Dungeon.getInstance(); v = new DisplayView(this, dungeon); battle = new BattleSystem(v); dungeon.SetView(v); game = new Game(dungeon, v, battle); dungeon.SetGame(game); }
private void initialize() { /* start initialize */ ClassEnum choice; int i; String name; Character[] characters = new Character[ Party.MAXPARTY ]; // mView = new TextView(); mDungeon = Dungeon.getInstance(this); mView = new DisplayView(viewWindow, mDungeon); //for (i = 0; i < Party.MAXPARTY; i++) for (i = 0; i < 1; i++) {/* start loop */ choice = mView.getClassChoice(); name = mView.getCharacterName(); characters[ i ] = CharacterFactory.getInstance().getCharacter(choice, name); }/* end loop */ mGoodGuys = new Party(characters); // mView.GoodGuys = mGoodGuys; mBattle = new Battle(this, mGoodGuys); mDungeon.SetView(mView); mDungeon.SetGame(this); //mView.Dungeon = mDungeon.Grid; }