Exemple #1
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 public Vector3D Inverted(Vector3D outVector)
 {
     outVector.Copy(this);
     outVector.Invert();
     return(outVector);
 }
Exemple #2
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 public Vector3D Normalized(Vector3D outVector)
 {
     outVector.Copy(this);
     outVector.Normalize();
     return(outVector);
 }
Exemple #3
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 public Vector3D MultipliedBy(float factor, Vector3D outVector)
 {
     outVector.Copy(this);
     outVector.MultiplyBy(factor);
     return(outVector);
 }
Exemple #4
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 public Vector3D AddedWith(Vector3D b, Vector3D outVector)
 {
     outVector.Copy(this);
     outVector.Add(b);
     return(outVector);
 }
Exemple #5
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 public Vector3D SubtractedBy(Vector3D b, Vector3D outVector)
 {
     outVector.Copy(this);
     outVector.Subtract(b);
     return(outVector);
 }
Exemple #6
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 public Vector3D Lerped(Vector3D dest, float t, Vector3D outVector)
 {
     outVector.Copy(this);
     outVector.Lerp(dest, t);
     return(outVector);
 }