private void Button_Start(object sender, RoutedEventArgs e) { PlayWindow pl = new PlayWindow(); pl.Show(); this.Close(); }
private void Continue_Click(object sender, RoutedEventArgs e) { PlayWindow thirdWindow = new PlayWindow(PlayerName.Text); //scrWind.Show(); thirdWindow.Show(); this.Close(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Tetris = ((CSCD371FinalProject.PlayWindow)(target)); return; case 2: this.pauseButt = ((System.Windows.Controls.Button)(target)); #line 19 "..\..\PlayWindow.xaml" this.pauseButt.Click += new System.Windows.RoutedEventHandler(this.Button_Pause); #line default #line hidden return; case 3: this.playButt = ((System.Windows.Controls.Button)(target)); #line 20 "..\..\PlayWindow.xaml" this.playButt.Click += new System.Windows.RoutedEventHandler(this.Button_Play); #line default #line hidden return; case 4: #line 21 "..\..\PlayWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Menu); #line default #line hidden return; case 5: this.LabelName = ((System.Windows.Controls.Label)(target)); return; case 6: this.nextUp = ((System.Windows.Controls.Image)(target)); return; case 7: this.scorebox = ((System.Windows.Controls.TextBox)(target)); return; case 8: this.CanvasGrid = ((System.Windows.Controls.Canvas)(target)); return; case 9: this.hiscorebox = ((System.Windows.Controls.TextBox)(target)); return; case 10: this.Save = ((System.Windows.Controls.Button)(target)); #line 31 "..\..\PlayWindow.xaml" this.Save.Click += new System.Windows.RoutedEventHandler(this.Save_Click); #line default #line hidden return; case 11: this.msgbox = ((System.Windows.Controls.TextBox)(target)); return; } this._contentLoaded = true; }