private void GetSkeleton()
        {
            if (bHasAnimation)
            {
                SkeletonRoot = new LoaderSkeletonParentBone();
                Int32 boneIdCounter = 0;

                Node rootNode = m_scene.RootNode.FindNode(GetSkeletonArmatureNode(m_scene.RootNode));
                if (rootNode != null)
                {
                    foreach (var node in rootNode.Children)
                    {
                        var bone = GetBoneByName(node.Name);
                        if (bone != null)
                        {
                            LoaderSkeletonBone skeletonBone = new LoaderSkeletonBone(SkeletonRoot);
                            skeletonBone.SetBoneId(boneIdCounter++);
                            skeletonBone.SetBoneInfo(bone);
                            FillHierarchyRecursive(node, skeletonBone, ref boneIdCounter);
                            SkeletonRoot.AddChildBone(skeletonBone);
                        }
                    }
                }
            }
        }
 private void FillHierarchyRecursive(Node parentNode, LoaderSkeletonBone parentBone, ref Int32 boneIdCounter)
 {
     if (parentNode.HasChildren)
     {
         foreach (Node child in parentNode.Children)
         {
             LoaderSkeletonBone childBone = new LoaderSkeletonBone(parentBone);
             parentBone.AddChildBone(childBone);
             var boneInfo = GetBoneByName(child.Name);
             childBone.SetBoneInfo(boneInfo);
             childBone.SetBoneId(boneIdCounter++);
             FillHierarchyRecursive(child, childBone, ref boneIdCounter);
         }
     }
 }
        public Int32 GetIdByBone(Bone seekBone, LoaderSkeletonBone currentSkeletonBone)
        {
            Int32 id = -1;

            if (currentSkeletonBone.GetBoneInfo().Name == seekBone.Name)
            {
                id = currentSkeletonBone.GetBoneId();
            }

            if (id < 0)
            {
                foreach (var skeletonBone in currentSkeletonBone.GetChildren())
                {
                    id = skeletonBone.GetIdByBone(seekBone, skeletonBone);
                    if (id > 0)
                    {
                        return(id);
                    }
                }
            }

            return(id);
        }
 public void AddChildBone(LoaderSkeletonBone child)
 {
     m_children.Add(child);
 }