public void ElevatorLandEffect(GameBoardEntity entity, Vector3Int coordinates)
        {
            GameBoardPlayer  player    = entity.GetComponent <GameBoardPlayer>();
            GameBoardManager manager   = player.GetGameBoardManager();
            Vector3Int       newCoords = new Vector3Int(coordinates.x, coordinates.y == 0 ? 1 : 0, coordinates.z);

            if (manager.GetTile(newCoords).PathType != GameBoardPathType.BLOCKED)
            {
                player.GetComponent <GameBoardPlayer>().SetCoordinates(newCoords);
            }
        }