public BitmapSource GetMapTexture(Map map, int detail) { if (disposed) { throw new ObjectDisposedException("Unitsync has already been released."); } SetLoadingStatus("Loading Map (Map Texture)"); var sm2 = new SM2(); return(sm2.GetTexture(map, detail, this)); }
public BitmapSource GetMapTexture(Map map, int detail) { if (disposed) throw new ObjectDisposedException("Unitsync has already been released."); SetLoadingStatus("Loading Map (Map Texture)"); var sm2 = new SM2(); return sm2.GetTexture(map, detail, this); }