public ObjMesh(ObjGroup owner) { Owner = owner; PositionFaces = new List<Face>(); NormalFaces = new List<Face>(); TexCoordFaces = new List<Face>(); }
private ObjGroup NewGroup() { if(CurrentGroup != null && CurrentGroup.IsEmpty) return CurrentGroup; CurrentGroup = new ObjGroup(this); Groups.Add(CurrentGroup); return CurrentGroup; }