public static void onDrawTick() { GameLocation loc = Game1.currentLocation; bool inCave = (loc is MineShaft || loc is FarmCave); bool frozen = (CJBCheatsMenu.config.freezeTimeInside && !loc.IsOutdoors && !inCave) || (CJBCheatsMenu.config.freezeTimeCaves && inCave); frozen = (frozen || CJBCheatsMenu.config.freezeTime); if (frozen) { CJB.drawTextBox(5, inCave ? 100 : 5, Game1.smallFont, "Time Frozen"); } /* * int xTile = (Game1.viewport.X + Game1.getOldMouseX()) / Game1.tileSize; * int yTile = (Game1.viewport.Y + Game1.getOldMouseY()) / Game1.tileSize; * * Vector2 tile = new Vector2(xTile, yTile); * * if (Game1.currentLocation.objects.ContainsKey(tile)) { * int time = Game1.currentLocation.objects[tile].minutesUntilReady; * if (time > 0) * CJB.drawTextBox(5, inCave ? 100 : 5, Game1.smallFont, "Ready in: " + time); * }*/ }
public override void draw(SpriteBatch b) { if (!Game1.options.showMenuBackground) { b.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * 0.4f); } Game1.drawDialogueBox(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, false, true, null, false); CJB.drawTextBox(title.bounds.X, title.bounds.Y, Game1.borderFont, title.name, 1, 1.0f); b.End(); b.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); for (int index = 0; index < Enumerable.Count <ClickableComponent>((IEnumerable <ClickableComponent>) this.optionSlots); ++index) { if (currentItemIndex >= 0 && currentItemIndex + index < Enumerable.Count <OptionsElement>((IEnumerable <OptionsElement>) this.options)) { this.options[currentItemIndex + index].draw(b, this.optionSlots[index].bounds.X, this.optionSlots[index].bounds.Y + 5); } } b.End(); b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (!GameMenu.forcePreventClose) { for (int i = 0; i < tabs.Count(); i++) { ClickableComponent current = tabs[i]; CJB.drawTextBox(current.bounds.X + current.bounds.Width, current.bounds.Y, Game1.smallFont, current.name, 2, tab == i ? 1F : 0.7F); } this.upArrow.draw(b); this.downArrow.draw(b); if (this.options.Count() > itemsPerPage) { IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(403, 383, 6, 6), this.scrollBarRunner.X, this.scrollBarRunner.Y, this.scrollBarRunner.Width, this.scrollBarRunner.Height, Color.White, (float)Game1.pixelZoom, false); this.scrollBar.draw(b); } } if (!this.hoverText.Equals("")) { IClickableMenu.drawHoverText(b, this.hoverText, Game1.smallFont, 0, 0, -1, (string)null, -1, (string[])null, (Item)null, 0, -1, -1, -1, -1, 1f, (CraftingRecipe)null); } if (!Game1.options.hardwareCursor) { b.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, Game1.options.gamepadControls ? 44 : 0, 16, 16)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom + Game1.dialogueButtonScale / 150f, SpriteEffects.None, 1f); } }