Exemple #1
0
        public static bool PointOnSegment(Point p, Point a, Point b)
        {
            if (a.Equals(b))
            {
                return(p.Equals(a));
            }

            if (b.X == a.X)
            {
                return(p.X == a.X && (p.Y >= Math.Min(a.Y, b.Y) && p.Y <= Math.Max(a.Y, b.Y)));
            }
            if (b.Y == a.Y)
            {
                return(p.Y == a.Y && (p.X >= Math.Min(a.X, b.X) && p.X <= Math.Max(a.X, b.X)));
            }
            double tx = (p.X - a.X) / (b.X - a.X);
            double ty = (p.Y - a.Y) / (b.Y - a.Y);

            return(Math.Abs(tx - ty) <= Constants.Epsilon && tx <= 1 && tx >= 0);
        }
Exemple #2
0
        public static double getAngle(Point a, Point b, Point c)
        {
            if (a.Equals(b) || b.Equals(c))
            {
                return(10);
            }
            Point  VecB = a.Vector(b);
            Point  VecC = b.Vector(c);
            double ang  = Math.Acos(dot(VecB, VecC) / (VecB.Magnitude() * VecC.Magnitude()));
            double angB = Math.Atan2(VecB.Y, VecB.X);
            double angC = Math.Atan2(VecC.Y, VecC.X);

            angB += (angB < 0 ? 2 * Math.PI : 0);
            angC += (angC < 0 ? 2 * Math.PI : 0);
            if (Math.Abs(angC - angB - ang) > 1e-6)
            {
                ang = ang - 2;
            }
            ang = (angC - angB) + ((angC - angB) < 0 ? 2 * Math.PI : 0);
            return(ang);
        }