public void OnDestroy()
 {
     CMonoSingleton <AssetManager> .OnDestroy();
 }
 public void OnDestroy()
 {
     CMonoSingleton <AnimationManager> .OnDestroy();
 }
 public void OnDestroy()
 {
     CMonoSingleton <AudioManager> .OnDestroy();
 }
 public void OnDestroy()
 {
     CMonoSingleton <GameManager> .OnDestroy();
 }
 public void OnDestroy()
 {
     CMonoSingleton<ModelsManager>.OnDestroy();
 }
 public void OnDestroy()
 {
     CMonoSingleton <InputManager> .OnDestroy();
 }
Exemple #7
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 public void OnDestroy()
 {
     CMonoSingleton <ScenesManager> .OnDestroy();
 }