Exemple #1
0
    static int AddChild(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                CFramework.BaseView   obj  = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 1);
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
                UnityEngine.Transform o    = obj.AddChild(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Transform>(L, 3))
            {
                CFramework.BaseView   obj  = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 1);
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
                UnityEngine.Transform o    = obj.AddChild(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string>(L, 3))
            {
                CFramework.BaseView   obj  = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 1);
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
                string arg1             = ToLua.ToString(L, 3);
                UnityEngine.Transform o = obj.AddChild(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4)
            {
                CFramework.BaseView   obj  = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 1);
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                string arg2             = ToLua.CheckString(L, 4);
                UnityEngine.Transform o = obj.AddChild(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.BaseView.AddChild"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #2
0
 static int Dispose(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         CFramework.BaseView obj = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 1);
         obj.Dispose();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #3
0
 static int RemoveAllChild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CFramework.BaseView    obj  = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.RemoveAllChild(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #4
0
 static int GetChild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CFramework.BaseView obj  = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 1);
         string arg0              = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o = obj.GetChild(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int New(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         CFramework.LuaComponent obj = (CFramework.LuaComponent)ToLua.CheckObject <CFramework.LuaComponent>(L, 1);
         LuaTable            arg0    = ToLua.CheckLuaTable(L, 2);
         CFramework.BaseView arg1    = (CFramework.BaseView)ToLua.CheckObject <CFramework.BaseView>(L, 3);
         obj.New(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #6
0
    static int set_LuaBehaviour(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView       obj  = (CFramework.BaseView)o;
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 2);
            obj.LuaBehaviour = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaBehaviour on a nil value"));
        }
    }
Exemple #7
0
    static int set_Id(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView obj = (CFramework.BaseView)o;
            string arg0             = ToLua.CheckString(L, 2);
            obj.Id = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Id on a nil value"));
        }
    }
Exemple #8
0
    static int set_IsCache(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView obj = (CFramework.BaseView)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.IsCache = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index IsCache on a nil value"));
        }
    }
Exemple #9
0
    static int set_PreloadList(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView obj  = (CFramework.BaseView)o;
            string[]            arg0 = ToLua.CheckStringArray(L, 2);
            obj.PreloadList = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PreloadList on a nil value"));
        }
    }
Exemple #10
0
    static int get_ControlList(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView obj = (CFramework.BaseView)o;
            System.Collections.Generic.Dictionary <string, UnityEngine.Transform> ret = obj.ControlList;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ControlList on a nil value"));
        }
    }
Exemple #11
0
    static int get_LuaBehaviour(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView       obj = (CFramework.BaseView)o;
            UnityEngine.MonoBehaviour ret = obj.LuaBehaviour;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaBehaviour on a nil value"));
        }
    }
Exemple #12
0
    static int get_Id(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView obj = (CFramework.BaseView)o;
            string ret = obj.Id;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Id on a nil value"));
        }
    }
Exemple #13
0
    static int get_IsCache(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView obj = (CFramework.BaseView)o;
            bool ret = obj.IsCache;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index IsCache on a nil value"));
        }
    }
Exemple #14
0
    static int get_PreloadList(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView obj = (CFramework.BaseView)o;
            string[]            ret = obj.PreloadList;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PreloadList on a nil value"));
        }
    }
Exemple #15
0
    static int get_UiRoot(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CFramework.BaseView   obj = (CFramework.BaseView)o;
            UnityEngine.Transform ret = obj.UiRoot;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index UiRoot on a nil value"));
        }
    }