public void AddUnit(CardImpl card, OrientedCell new_cell)
        {
            var command = commands [cur_command_idx];

            if (new_cell != null)
            {
                UnitImpl unit = new UnitImpl(card, cur_command_idx, new_cell);

                SetUnitPlace(new_cell, unit);

                command.staff.Add(unit);

                if (notificator != null)
                {
                    notificator.UnitAdded(unit);
                }
            }

            command.hand.Remove(card);

            command.crystals_count -= card.cost;
            if (notificator != null)
            {
                notificator.PlayerUIUpdated();
            }
        }
Exemple #2
0
 public void DrawCard()
 {
     if (deck.Count > 0)
     {
         CardImpl card = deck [0];
         deck.Remove(card);
         hand.Add(card);
     }
 }
Exemple #3
0
 public CardImpl(CardImpl other) :
     base(other)
 {
 }