static void TryDrawMassInfo1(object tab, ref float top, float left, float width) { Pawn pawn = (Pawn)LSelPawnForGear.GetValue(tab); if (pawn.Dead || !(bool)LShouldShowInventory.Invoke(tab, new object[] { pawn })) { return; } // float val1; float val2; var comp = pawn.getCompInventory(); if (comp == null) { return; } CEAccess.getCurrentAndCapacityWeight(comp, out val1, out val2); // float statIconSize = (float)LstatIconSize.GetValue(null); float stdThingIconSize = (float)LstdThingIconSize.GetValue(null); float stdThingRowHeight = (float)LstdThingRowHeight.GetValue(null); //weight Rect rect1 = new Rect(left, top, statIconSize, statIconSize); GUI.DrawTexture(rect1, Sandy_Utility.texMass); TooltipHandler.TipRegion(rect1, "CE_Weight".Translate()); string str = val1.ToString("0.#"); string str2 = CEAccess.formatWeight(val2); Rect rect2 = new Rect(left + stdThingIconSize, top + (stdThingRowHeight - statIconSize) / 2f, width - stdThingIconSize, statIconSize); CEAccess.drawBar(rect2, val1, val2, "", pawn.getWeightTip()); rect2.xMin += 4f; rect2.yMin += 2f; Widgets.Label(rect2, str + '/' + str2); top += stdThingRowHeight; //bulk rect1 = new Rect(left, top, statIconSize, statIconSize); GUI.DrawTexture(rect1, texBulk); TooltipHandler.TipRegion(rect1, "CE_Bulk".Translate()); CEAccess.getCurrentAndCapacityBulk(comp, out val1, out val2); str = CEAccess.formatBulk(val1); str2 = CEAccess.formatBulk(val2); rect2 = new Rect(left + stdThingIconSize, top + (stdThingRowHeight - statIconSize) / 2f, width - stdThingIconSize, statIconSize); CEAccess.drawBar(rect2, val1, val2, "", pawn.getBulkTip()); rect2.xMin += 4f; rect2.yMin += 2f; Widgets.Label(rect2, str + '/' + str2); top += stdThingRowHeight; }
static Rect FillTab_DrawBars(Rect position, object tab) { bool viewList = (bool)LviewList.GetValue(tab); if (!viewList) { return(position); } Pawn pawn = (Pawn)LSelPawn.GetValue(tab); var comp = pawn.getCompInventory(); if (comp == null) { return(position); } PlayerKnowledgeDatabase.KnowledgeDemonstrated(CEAccess.getConcept_InventoryWeightBulk(), KnowledgeAmount.FrameDisplayed); position.height -= 55f; Rect rect = new Rect(15f, position.yMax + 7.5f, position.width - 10f, 20f); Rect rect2 = new Rect(15f, rect.yMax + 7.5f, position.width - 10f, 20f); float curB; float capB; CEAccess.getCurrentAndCapacityBulk(comp, out curB, out capB); CEAccess.drawBar(rect2, curB, capB, "CE_Bulk".Translate(), pawn.getBulkTip()); float curW; float capW; CEAccess.getCurrentAndCapacityWeight(comp, out curW, out capW); CEAccess.drawBar(rect, curW, capW, "CE_Weight".Translate(), pawn.getWeightTip()); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; string str = CEAccess.formatBulk(curB); string str2 = CEAccess.formatBulk(capB); Widgets.Label(rect2, str + "/" + str2); string str3 = curW.ToString("0.#"); string str4 = CEAccess.formatWeight(capW); Widgets.Label(rect, str3 + "/" + str4); Text.Anchor = TextAnchor.UpperLeft; return(position); }