Exemple #1
0
        public void ActivateAbility(int zoneId, int cardInstanceId, int abilityIndex)
        {
            var card = playerInfo.zones[zoneId].cards.Find(x => x.instanceId == cardInstanceId);

            if (card != null)
            {
                var libraryCard        = GameManager.Instance.config.GetCard(card.cardId);
                var activatedAbilities = libraryCard.abilities.FindAll(x => x is ActivatedAbility);
                if (activatedAbilities.Count > 0 && abilityIndex < activatedAbilities.Count)
                {
                    var activatedAbility = activatedAbilities[abilityIndex] as ActivatedAbility;
                    var cost             = activatedAbility.costs[0];
                    if (cost != null)
                    {
                        var payResourceCost = cost as PayResourceCost;
                        var statCost        = payResourceCost.value;
                        if (playerInfo.stats[payResourceCost.statId].effectiveValue >= statCost)
                        {
                            playerInfo.stats[payResourceCost.statId].baseValue -= statCost;
                            effectSolver.ActivateAbility(playerInfo, card, 0);
                            var msg = new ActivateAbilityMessage();
                            msg.playerNetId    = playerInfo.netId;
                            msg.zoneId         = zoneId;
                            msg.cardInstanceId = cardInstanceId;
                            msg.abilityIndex   = abilityIndex;
                            client.Send(NetworkProtocol.ActivateAbility, msg);
                        }
                    }
                }
            }
        }