public void Setup(EnemyMaster master) { Assert.IsNotNull(_view); if (_view != null) { _view.SetSprite(master.Sprites[0]); } _model = new EnemyModel(master); }
private void OnDeadEnemy(EnemyModel model) { Debug.Log($"{model.Name} is Dead."); }
public void Setup(EnemyMaster master) { Assert.IsNotNull(_view); if (_view != null) { _view.SetSprite(master.Sprites[0]); } _model = new EnemyModel(master); }
private void OnDeadEnemy(EnemyModel model) { Debug.Log($"{model.Name} is Dead."); }