/// <summary>
        /// 敵キャラクター選択時
        /// 自分のターン時のみ実行出来る
        /// </summary>
        public IEnumerator OnSelectEnemy(BattleEnemyController enemy)
        {
            if (!IsPlayerTurn)
            {
                yield break;
            }

            ChangeState(BattleState.EnemySelected);

            Player.Attack(enemy.Enemy);
            BattleUIManager.I.StatusPanel.Move(false);

            yield return(WaitInterval());

            yield return(enemy.PlayDamageEffect());

            // Playerターン終了
            yield return(OnEndPlayerTurn());
        }
 public void OnClickEnemy(BattleEnemyController enemy)
 {
     StartCoroutine(Global.BattleManager.OnSelectEnemy(enemy));
 }