protected override void UpdateAfterRender() { base.UpdateAfterRender(); Listeners.ForEach(x => x.Render3D()); Matrix.Set(MatrixMode.Modelview); Matrix.Identity(); Viewport.Orthographic(0, 0, Width, Height); Listeners.ForEach(x => x.Render2D()); }
protected override void Render2D(Viewport2D vp) { base.Render2D(vp); if (_currentTool != null) { _currentTool.Render2D(vp); } // Render out the solid previews GL.Color3(Color.Pink); Matrix.Push(); var matrix = vp.GetModelViewMatrix(); GL.MultMatrix(ref matrix); MapObjectRenderer.DrawWireframe(_copies.Keys.SelectMany(x => x.Faces), true, false); Matrix.Pop(); // Draw in order by the unused coordinate (the up axis for this viewport) var ordered = (from point in Points where (point.IsMidPoint && _showPoints != ShowPoints.Vertices) || (!point.IsMidPoint && _showPoints != ShowPoints.Midpoints) let unused = vp.GetUnusedCoordinate(point.Coordinate) orderby point.IsSelected, unused.X + unused.Y + unused.Z select point).ToList(); // Render out the point handles var z = (double)vp.Zoom; GL.Begin(PrimitiveType.Quads); foreach (var point in ordered) { var c = vp.Flatten(point.Coordinate); GL.Color3(Color.Black); GLX.Square(new Vector2d(c.DX, c.DY), 4, z, true); GL.Color3(point.GetColour()); GLX.Square(new Vector2d(c.DX, c.DY), 3, z, true); } GL.End(); }
protected override void Render3D(Viewport3D vp) { base.Render3D(vp); if (_currentTool != null) { _currentTool.Render3D(vp); } TextureHelper.Unbind(); if (_currentTool == null || _currentTool.DrawVertices()) { // Get us into 2D rendering Matrix.Set(MatrixMode.Projection); Matrix.Identity(); Graphics.Helpers.Viewport.Orthographic(0, 0, vp.Width, vp.Height); Matrix.Set(MatrixMode.Modelview); Matrix.Identity(); var half = new Coordinate(vp.Width, vp.Height, 0) / 2; // Render out the point handles GL.Begin(PrimitiveType.Quads); foreach (var point in Points) { if (point.IsMidPoint && _showPoints == ShowPoints.Vertices) { continue; } if (!point.IsMidPoint && _showPoints == ShowPoints.Midpoints) { continue; } var c = vp.WorldToScreen(point.Coordinate); if (c == null || c.Z > 1) { continue; } c -= half; GL.Color3(Color.Black); GL.Vertex2(c.DX - 4, c.DY - 4); GL.Vertex2(c.DX - 4, c.DY + 4); GL.Vertex2(c.DX + 4, c.DY + 4); GL.Vertex2(c.DX + 4, c.DY - 4); GL.Color3(point.GetColour()); GL.Vertex2(c.DX - 3, c.DY - 3); GL.Vertex2(c.DX - 3, c.DY + 3); GL.Vertex2(c.DX + 3, c.DY + 3); GL.Vertex2(c.DX + 3, c.DY - 3); } GL.End(); // Get back into 3D rendering Matrix.Set(MatrixMode.Projection); Matrix.Identity(); Graphics.Helpers.Viewport.Perspective(0, 0, vp.Width, vp.Height, View.CameraFOV); Matrix.Set(MatrixMode.Modelview); Matrix.Identity(); vp.Camera.Position(); } var type = vp.Type; bool shaded = type == Viewport3D.ViewType.Shaded || type == Viewport3D.ViewType.Textured || type == Viewport3D.ViewType.Lightmapped, textured = type == Viewport3D.ViewType.Textured || type == Viewport3D.ViewType.Lightmapped, wireframe = type == Viewport3D.ViewType.Wireframe; // Render out the solid previews GL.Color3(Color.White); var faces = _copies.Keys.SelectMany(x => x.Faces).ToList(); if (!wireframe) { if (shaded) { MapObjectRenderer.EnableLighting(); } GL.Enable(EnableCap.Texture2D); MapObjectRenderer.DrawFilled(faces.Where(x => !x.IsSelected), Color.FromArgb(255, 64, 192, 64), textured); MapObjectRenderer.DrawFilled(faces.Where(x => x.IsSelected), Color.FromArgb(255, 255, 128, 128), textured); GL.Disable(EnableCap.Texture2D); MapObjectRenderer.DisableLighting(); GL.Color3(Color.Pink); MapObjectRenderer.DrawWireframe(faces, true, false); } else { GL.Color4(Color.FromArgb(255, 64, 192, 64)); MapObjectRenderer.DrawWireframe(faces.Where(x => !x.IsSelected), true, false); GL.Color4(Color.FromArgb(255, 255, 128, 128)); MapObjectRenderer.DrawWireframe(faces.Where(x => x.IsSelected), true, false); } }
private void Render2D(Viewport2D vp) { if (_state == ClipState.None || _clipPlanePoint1 == null || _clipPlanePoint2 == null || _clipPlanePoint3 == null) { return; // Nothing to draw at this point } var z = (double)vp.Zoom; var p1 = vp.Flatten(_clipPlanePoint1); var p2 = vp.Flatten(_clipPlanePoint2); var p3 = vp.Flatten(_clipPlanePoint3); // Draw points GL.Begin(PrimitiveType.Quads); GL.Color3(Color.White); GLX.Square(new Vector2d(p1.DX, p1.DY), 4, z, true); GLX.Square(new Vector2d(p2.DX, p2.DY), 4, z, true); GLX.Square(new Vector2d(p3.DX, p3.DY), 4, z, true); GL.End(); GL.Enable(EnableCap.LineSmooth); GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest); // Draw lines between points and point outlines GL.Begin(PrimitiveType.Lines); GL.Color3(Color.White); GL.Vertex2(p1.DX, p1.DY); GL.Vertex2(p2.DX, p2.DY); GL.Vertex2(p2.DX, p2.DY); GL.Vertex2(p3.DX, p3.DY); GL.Vertex2(p3.DX, p3.DY); GL.Vertex2(p1.DX, p1.DY); GL.Color3(Color.Black); GLX.Square(new Vector2d(p1.DX, p1.DY), 4, z); GLX.Square(new Vector2d(p2.DX, p2.DY), 4, z); GLX.Square(new Vector2d(p3.DX, p3.DY), 4, z); GL.End(); // Draw the clipped brushes if (!_clipPlanePoint1.EquivalentTo(_clipPlanePoint2) && !_clipPlanePoint2.EquivalentTo(_clipPlanePoint3) && !_clipPlanePoint1.EquivalentTo(_clipPlanePoint3)) { var plane = new Plane(_clipPlanePoint1, _clipPlanePoint2, _clipPlanePoint3); var faces = new List <Face>(); var idg = new IDGenerator(); foreach (var solid in Document.Selection.GetSelectedObjects().OfType <Solid>().ToList()) { Solid back, front; if (solid.Split(plane, out back, out front, idg)) { if (_side != ClipSide.Front) { faces.AddRange(back.Faces); } if (_side != ClipSide.Back) { faces.AddRange(front.Faces); } } } GL.LineWidth(2); GL.Color3(Color.White); Matrix.Push(); var mat = vp.GetModelViewMatrix(); GL.MultMatrix(ref mat); Rendering.Immediate.MapObjectRenderer.DrawWireframe(faces, true, false); Matrix.Pop(); GL.LineWidth(1); } GL.Hint(HintTarget.LineSmoothHint, HintMode.Fastest); GL.Disable(EnableCap.LineSmooth); }