Exemple #1
0
        private ArrayList AskForPartiality(ActionNode actionNode, DialogueAct currDlgAct)
        {
            ArrayList respList = new ArrayList();

            if (actionNode.ActState == ActionState.Initiated)
            {
                // change its own state
                actionNode.ActState = ActionState.Executing;

                // do something: generate the candiate list           
                respList.Add(new DialogueResponse(DialogueResponseType.debugInfo, "Basic Action: AskForPartiality"));

                ParamNode paramNode = (ParamNode)actionNode.Parent;

                if (paramNode.Name == "partiality")
                {
                    // only respond if the need_summary is true
                    ActionNode parentNode = ((ActionNode)(paramNode.Parent));
                    bool need_summary = false;
                    foreach (ParamNode param in parentNode.Params)
                    {
                        if (param.Name == "need_summary")
                        {
                            if (param.Values.Count > 0)
                            {
                                need_summary = ((bool)param.Values[0]);
                            }
                        }
                    }
                    if (need_summary == true)
                    {
                        // fixed at the moment
                        OptionWithExampleListData respContent = new OptionWithExampleListData();
                        respContent.Opening = this._generateQuestionString(paramNode);
                        respContent.Opening = "Do you want to map them partially or fully inside? The comparison of difference between partially and fully inside are shown in the popup window.";
                        respContent.AddOption(new OptionWithExampleItemData("the parts inside", "Only the parts of features inside the region should be taken into account", "/CAGA;component/Images/partial2.png"));
                        respContent.AddOption(new OptionWithExampleItemData("the features as a whole", "The inside features as a whole should be taken into account", "/CAGA;component/Images/full2.png"));
                        respList.Add(new DialogueResponse(DialogueResponseType.listOptionsWithExamples, respContent));
                        return respList;
                    }                    
                }
            }
            // if the action is executing, try to check whether the current input answers the question
            else if (actionNode.ActState == ActionState.Executing)
            {
                ParamNode paramNode = (ParamNode)actionNode.Parent;
                foreach (string phrase in currDlgAct.SpeechContext.Keys)
                {
                    if (phrase.ToLower() == paramNode.Name.ToLower())
                    {
                        object newValue = this._parseValueFromSpeech(paramNode, currDlgAct.SpeechContext[phrase]);
                        if (newValue != null)
                        {
                            this._addValueToParam(paramNode, newValue);

                            // change its own state
                            actionNode.ActState = ActionState.Complete;
                            return respList;
                        }
                    }
                }
            }

            // change its own state
            actionNode.ActState = ActionState.Complete;
            // generate response 
            return respList;
        }
Exemple #2
0
        private ArrayList IdentifyRegionType(ActionNode actionNode, DialogueAct currDlgAct)
        {
            ArrayList respList = new ArrayList();

            if (actionNode.ActState == ActionState.Initiated)
            {
                // change its own state
                actionNode.ActState = ActionState.Executing;

                // do something: generate the candiate list           
                respList.Add(new DialogueResponse(DialogueResponseType.debugInfo, "Basic Action: IdentifyRegionType"));

                ParamNode paramNode = (ParamNode)actionNode.Parent;

                if (paramNode.Name == "region_type")
                {
                    // fixed at the moment
                    OptionWithExampleListData respContent = new OptionWithExampleListData();
                    respContent.Opening = this._generateQuestionString(paramNode);
                    respContent.Opening = "Please describe exactly the region you are interested in. You may choose one of the three methods:";
                    respContent.AddOption(new OptionWithExampleItemData("Draw the region manually on the map", "The region is drawn manually", "/CAGA;component/Images/region_drawing.png"));
                    respContent.AddOption(new OptionWithExampleItemData("Define a region from selection of area features", "The region is a set of areal features", "/CAGA;component/Images/region_attributes.png"));
                    respContent.AddOption(new OptionWithExampleItemData("Define region from neighborhood of selected features", "The region is a buffer zone around some feature", "/CAGA;component/Images/region_buffer.png"));
                    respList.Add(new DialogueResponse(DialogueResponseType.listOptionsWithExamples, respContent));
                    return respList;
                }
            }
            // if the action is executing, try to check whether the current input answers the question
            else if (actionNode.ActState == ActionState.Executing)
            {
                ParamNode paramNode = (ParamNode)actionNode.Parent;
                foreach (string phrase in currDlgAct.SpeechContext.Keys)
                {
                    if (phrase.ToLower() == paramNode.Name.ToLower())
                    {
                        object newValue = this._parseValueFromSpeech(paramNode, currDlgAct.SpeechContext[phrase]);
                        if (newValue != null)
                        {
                            this._addValueToParam(paramNode, newValue);

                            // change its own state
                            actionNode.ActState = ActionState.Complete;
                            return respList;
                        }
                    }
                }
            }

            // change its own state
            actionNode.ActState = ActionState.Complete;
            // generate response 
            return respList;
        }