Exemple #1
0
        static void HandleKeyEvent(SDL.SDL_Keycode keyCode, Chip8 core, bool pressed)
        {
            switch (keyCode)
            {
            case SDL.SDL_Keycode.SDLK_1:
                core.SetKey(1, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_2:
                core.SetKey(2, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_3:
                core.SetKey(3, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_4:
                core.SetKey(12, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_a:
                core.SetKey(4, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_z:
                core.SetKey(5, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_e:
                core.SetKey(6, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_r:
                core.SetKey(13, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_q:
                core.SetKey(7, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_s:
                core.SetKey(8, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_d:
                core.SetKey(9, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_f:
                core.SetKey(14, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_w:
                core.SetKey(10, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_x:
                core.SetKey(0, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_c:
                core.SetKey(11, pressed);
                break;

            case SDL.SDL_Keycode.SDLK_v:
                core.SetKey(15, pressed);
                break;
            }
        }
Exemple #2
0
        static unsafe void Main(string[] args)
        {
            Chip8 core = new Chip8();

            if (args.Length != 1)
            {
                Console.WriteLine("Usage: c8emu <ROM file name>");
                return;
            }

            core.LoadROM(LoadFile(args[0]));

            if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0)
            {
                Console.WriteLine("Failed to initialize SDL.");
                return;
            }

            emulatorWindow = SDL.SDL_CreateWindow("c8emu", SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED, 256, 128, SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN);

            if (emulatorWindow == null)
            {
                Console.WriteLine("Failed to create the window.");
                SDL.SDL_Quit();
                return;
            }

            windowSurface = (SDL.SDL_Surface *)SDL.SDL_GetWindowSurface(emulatorWindow);

            screenSurface = (SDL.SDL_Surface *)SDL.SDL_CreateRGBSurface(SDL.SDL_SWSURFACE, 64, 32, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);

            if (screenSurface == null)
            {
                Console.WriteLine("Failed to create the screen surface.");
                SDL.SDL_DestroyWindow(emulatorWindow);
                SDL.SDL_Quit();
                return;
            }

            core.DisplayUpdate += DisplayUpdate;

            //Console.Clear();

            while (true)
            {
                core.FrameAdvance();

                SDL.SDL_Event e;
                while (SDL.SDL_PollEvent(out e) != 0)
                {
                    switch (e.type)
                    {
                    case SDL.SDL_EventType.SDL_WINDOWEVENT:
                        if (e.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE)
                        {
                            SDL.SDL_FreeSurface((IntPtr)screenSurface);
                            SDL.SDL_DestroyWindow(emulatorWindow);
                            SDL.SDL_Quit();
                            return;
                        }

                        break;

                    case SDL.SDL_EventType.SDL_KEYDOWN:
                        HandleKeyEvent(e.key.keysym.sym, core, true);
                        break;

                    case SDL.SDL_EventType.SDL_KEYUP:
                        HandleKeyEvent(e.key.keysym.sym, core, false);
                        break;
                    }
                }

                SDL.SDL_Delay(16);
            }
        }