public void OnClickAllRefuse() { if (Requested == null || Requested.Count == 0) { return; } C2G.GuildRefuseAll packet = new C2G.GuildRefuseAll(); packet.guild_idx = GuildManager.Instance.GuildIdx; Network.GameServer.JsonAsync <C2G.GuildRefuseAll, C2G.GuildAck>(packet, OnGuildRefuseAll); }
void OnGuildRefuseAll(C2G.GuildRefuseAll packet, C2G.GuildAck ack) { Selected.Clear(); Requested.Clear(); InitGuildRequest(); }