void OnGuildListForJoin(C2G.GuildListForJoin packet, C2G.GuildListForJoinAck ack) { if (ack.guild_join_info != null && ack.guild_join_info.Count > 0) { GuildInfoItemPrefabManager.Clear(); GuildInfoItem first = null; foreach (var guild_info in ack.guild_join_info) { var item = GuildInfoItemPrefabManager.GetNewObject <GuildInfoItem>(m_GridGuild.transform, Vector3.zero); item.Init(new pd_GuildInfoDetail(guild_info.guild_info), OnSelectedGuild); if (first == null) { first = item; } } m_GridGuild.Reposition(); m_ScrollGuild.ResetPosition(); first.OnClickGuild(); } else { Tooltip.Instance.ShowMessageKey("NotExistJoinableGuild"); OnClickFilterAll(); } RequestGuilds = ack.request_guilds; UpdateRequestCount(); }
void OnGuildListForRequest(C2G.GuildListForRequest packet, C2G.GuildListForJoinAck ack) { m_RequestGuilds = ack.guild_join_info; InitGuildList(); }