Exemple #1
0
    private void EnterBattle()
    {
        C2G.EnterBattle packet = new C2G.EnterBattle();
        packet.map_id     = m_StageInfo.MapInfo.ID;
        packet.stage_id   = m_StageInfo.ID;
        packet.difficulty = m_StageInfo.Difficulty;

        if (m_StageInfo.MapInfo.AvailableTags.Count > 0)
        {
            packet.creature_ids = m_TeamData.Creatures.Select(c => c.creature.Info.ID).ToList();
        }

        if (Tutorial.Instance.Completed == true)
        {
            if (m_TeamData.IsEqual(m_TeamDataBackup) == false)
            {
                packet.team_data = m_TeamData.CreateSaveData();
            }
            Network.GameServer.JsonAsync <C2G.EnterBattle, C2G.EnterBattleAck>(packet, OnEnterBattle);
        }
        else
        {
            C2G.TutorialState tutorial_packet = new C2G.TutorialState();
            tutorial_packet.enter_battle        = packet;
            tutorial_packet.tutorial_state      = Network.PlayerInfo.tutorial_state;
            tutorial_packet.next_tutorial_state = (short)Tutorial.Instance.CurrentState;
            Network.GameServer.JsonAsync <C2G.TutorialState, C2G.TutorialStateAck>(tutorial_packet, OnTutorialEnterBattle);
        }
    }
Exemple #2
0
    void OnEnterBattle(C2G.EnterBattle packet, C2G.EnterBattleAck ack)
    {
        MapClearDataManager.Instance.SetTry(m_StageInfo);

        short energy       = m_StageInfo.Energy;
        var   energy_event = EventHottimeManager.Instance.GetInfoByID("dungeon_energy_zero");

        if (energy_event != null)
        {
            energy = (short)(energy * energy_event.Percent);
        }

        Network.PlayerInfo.UseEnergy(energy);
        Network.BattleStageInfo = m_StageInfo;
        if (m_StageInfo.MapInfo.MapType == "worldboss")
        {
            GameMain.SetBattleMode(eBattleMode.BattleWorldboss);
        }
        else
        {
            GameMain.SetBattleMode(eBattleMode.Battle);
        }
    }