private void fillMatrix()
 {
     for (int i = 0; i < k_Rows; i++)
     {
         setEnemySpaceShipProperties(i);
         for (int j = 0; j < k_Cols + m_AdditionalColsPerLevel; j++)
         {
             m_Matrix[i, j]            = new EnemySpaceShip(Game, m_EnemySpaceShipColor, m_EnemyType, new Point(i, j));
             m_Matrix[i, j].EnemyDied += enemySpaceShip_EnemyDied;
             this.Add(m_Matrix[i, j]);
         }
     }
 }
Exemple #2
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        protected override void Dispose(bool i_Disposing)
        {
            PlayerSpaceShip playerSpaceShip = m_BulletOwner as PlayerSpaceShip;
            EnemySpaceShip  enemySpaceShip  = m_BulletOwner as EnemySpaceShip;

            base.Dispose(i_Disposing);
            this.Visible = false;
            if (playerSpaceShip != null)
            {
                playerSpaceShip.RemoveBulletFromCollection(this);
            }
            else if (enemySpaceShip != null)
            {
                enemySpaceShip.RemoveBulletFromCollection(this);
            }
        }
 private bool didReachLeftBoundry(EnemySpaceShip i_Enemy)
 {
     return(i_Enemy.Position.X <= Game.GraphicsDevice.Viewport.Bounds.Left);
 }
 private bool didReachRightBoundry(EnemySpaceShip i_Enemy)
 {
     return(i_Enemy.Position.X + i_Enemy.Width >= Game.GraphicsDevice.Viewport.Bounds.Right);
 }