private void _imageTileControl_TileUnchecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItems--; // condition to set visiblity to false when no image is selected _exportImage.Visible = checkedItems > 0; }
private void _imageTileControl_TileUnchecked(object sender, C1.Win.C1Tile.TileEventArgs e) { //This occurs whenever image/images are unchecked by the user. checkedItems--; _exportimage.Visible = checkedItems > 0; pdf_lbl.Visible = checkedItems > 0; save_lbl.Visible = checkedItems > 0; _saveimage.Visible = checkedItems > 0; icon_lbl.Visible = checkedItems > 0; }
private void _imageTileControl_TileUnchecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItems--; if (checkedItems > 0) { _exportImage.Visible = true; } else { _exportImage.Visible = false; } }
private void _imageTileControl_TileUnchecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItems--; exportImage.Visible = checkedItems > 0; }
private void _imageTileControl_TileChecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItems++; exportImage.Visible = true; }
private void OnTileChecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItems++; // _exportImage.Visible = true; }
private void _imageTileControl_TileChecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItems++; // incrementing checkedItems to control the visiblity of _exportImage Picture box _exportImage.BringToFront(); // bringing _exportImage picturebox to front of c1Tile control _exportImage.Visible = true; }
private void _imageTileControl_TileUnchecked(object sender, C1.Win.C1Tile.TileEventArgs e) { // decrement the counter if tile is unchecked. checkedItems--; _exportImage.Visible = checkedItems > 0; }
private void _imageTileControl_TileChecked(object sender, C1.Win.C1Tile.TileEventArgs e) { // increment the checked counter checkedItems++; _exportImage.Visible = true; }
private void tiles_TileUnchecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItem--; exportButton.Visible = checkedItem > 0; saveButton.Visible = checkedItem > 0; }
private void tiles_TileChecked(object sender, C1.Win.C1Tile.TileEventArgs e) { checkedItem++; exportButton.Visible = true; saveButton.Visible = true; }