Exemple #1
0
        async void MainPage_Loaded(object sender, RoutedEventArgs e)
        {
            // locate the image
            var imageUri    = new Uri("ms-appx:///Assets/GcLogo.png");
            var storageFile = await StorageFile.GetFileFromApplicationUriAsync(imageUri);

            // load the image into C1Bitmap
            _bitmap = new C1Bitmap();
            await _bitmap.LoadAsync(storageFile, new FormatConverter(PixelFormat.Format32bppPBGRA));

            // create Direct2D and DirectWrite factories
            _d2dFactory = D2D.Factory2.Create(D2D.FactoryType.SingleThreaded);
            _dwFactory  = DW.Factory.Create(DW.FactoryType.Shared);

            // create GPU resources
            CreateDeviceResources();

            // create the image source
            _imageSource = new SurfaceImageSource(_marginLT + _bitmap.PixelWidth + _marginRB, _marginLT + _bitmap.PixelHeight + _marginRB, false);

            // obtain the native interface for the image source
            _sisNative = ComObject.QueryInterface <DXGI.ISurfaceImageSourceNative>(_imageSource);
            _sisNative.SetDevice(_dxgiDevice);

            // draw the image to SurfaceImageSource
            UpdateImageSource(ImageEffect.Original);

            // associate the image source with the Image
            image.Source = _imageSource;
        }
Exemple #2
0
        void CreateImageSource()
        {
            ClearImageSource();

            _imageSource = new SurfaceImageSource(_bitmap.PixelWidth, _bitmap.PixelHeight, false);

            _sisNative = ComObject.QueryInterface <DXGI.ISurfaceImageSourceNative>(_imageSource);
            _sisNative.SetDevice(_dxgiDevice);

            UpdateImageSource(false);

            image.Source = _imageSource;
        }
Exemple #3
0
        void UpdateImageSource(bool applyWarpEffect)
        {
            Point2L surfaceOffset;

            DXGI.Surface dxgiSurface;

            int w  = _bitmap.PixelWidth;
            int h  = _bitmap.PixelHeight;
            var hr = _sisNative.BeginDraw(new RectL(w, h), out surfaceOffset, out dxgiSurface);

            if (hr == DXGI.ResultCode.DeviceRemoved || hr == DXGI.ResultCode.DeviceReset)
            {
                DiscardDeviceResources();
                CreateDeviceResources();
                _sisNative.SetDevice(_dxgiDevice);
                return;
            }
            hr.CheckError();

            var rt = _d2dContext;

            var bpTarget = new D2D.BitmapProperties1(
                new D2D.PixelFormat(DXGI.Format.B8G8R8A8_UNorm, D2D.AlphaMode.Premultiplied),
                (float)_bitmap.DpiX, (float)_bitmap.DpiY, D2D.BitmapOptions.Target | D2D.BitmapOptions.CannotDraw);

            var targetBmp = D2D.Bitmap1.Create(rt, dxgiSurface, bpTarget);

            dxgiSurface.Dispose();

            rt.SetTarget(targetBmp);

            rt.BeginDraw();
            rt.Clear(null);

            var buffer = _bitmap.ToD2DBitmap1(rt, D2D.BitmapOptions.None);

            if (!applyWarpEffect)
            {
                rt.DrawBitmap(buffer, new RectF(surfaceOffset.X, surfaceOffset.Y, w, h));
            }
            else
            {
                _warp.SetNormPositions(_warpStart, _warpEnd);
                _warp.Effect.SetInput(0, buffer);

                rt.DrawImage(_warp.Effect, new Point2F(surfaceOffset.X, surfaceOffset.Y));

                //_blur.SetInputEffect(0, _warp.Effect);
                //rt.DrawImage(_blur, new Point2F(surfaceOffset.X, surfaceOffset.Y));
            }
            buffer.Dispose();

            rt.EndDraw();
            rt.SetTarget(null);

            if (applyWarpEffect)
            {
                var srcRect = new RectL(surfaceOffset.X, surfaceOffset.Y, w, h);
                _bitmap.ImportAsFragment(targetBmp, rt, srcRect, 0, 0);
            }
            targetBmp.Dispose();

            _sisNative.EndDraw();
        }
Exemple #4
0
        /// <summary>
        /// Draws the image on SurfaceImageSource.
        /// </summary>
        void UpdateImageSource(ImageEffect imageEffect)
        {
            int     w             = _bitmap.PixelWidth + _marginLT + _marginRB;
            int     h             = _bitmap.PixelHeight + _marginLT + _marginRB;
            Point2L surfaceOffset = Point2L.Empty;

            DXGI.Surface dxgiSurface = null;
            var          hr          = HResult.Ok;

            // receive the target DXGI.Surface and offset for drawing
            for (int i = 0; i <= 1; i++)
            {
                hr = _sisNative.BeginDraw(new RectL(w, h), out surfaceOffset, out dxgiSurface);
                if ((hr != DXGI.ResultCode.DeviceRemoved && hr != DXGI.ResultCode.DeviceReset) || i > 0)
                {
                    break;
                }

                // try to recreate the device resources if the old GPU device was removed
                DiscardDeviceResources();
                CreateDeviceResources();
                _sisNative.SetDevice(_dxgiDevice);
            }
            hr.CheckError();

            // the render target object
            var rt = _d2dContext;

            // create the target Direct2D bitmap for the given DXGI.Surface
            var bpTarget = new D2D.BitmapProperties1(
                new D2D.PixelFormat(DXGI.Format.B8G8R8A8_UNorm, D2D.AlphaMode.Premultiplied),
                (float)_bitmap.DpiX, (float)_bitmap.DpiY, D2D.BitmapOptions.Target | D2D.BitmapOptions.CannotDraw);

            var targetBmp = D2D.Bitmap1.Create(rt, dxgiSurface, bpTarget);

            dxgiSurface.Dispose();

            // associate the target bitmap with render target
            rt.SetTarget(targetBmp);
            targetBmp.Dispose();

            // start drawing
            rt.BeginDraw();

            // clear the target bitmap
            rt.Clear(null);

            // convert C1Bitmap image to Direct2D image
            var d2dBitmap = _bitmap.ToD2DBitmap1(rt, D2D.BitmapOptions.None);

            // apply the effect or just draw the original image
            surfaceOffset.X += _marginLT;
            surfaceOffset.Y += _marginLT;
            var targetOffset = surfaceOffset.ToPoint2F();

            switch (imageEffect)
            {
            case ImageEffect.Original:
                rt.DrawImage(d2dBitmap, targetOffset);
                break;

            case ImageEffect.GaussianBlur:
                rt.DrawImage(ApplyGaussianBlur(d2dBitmap), targetOffset);
                break;

            case ImageEffect.Sharpen:
                rt.DrawImage(ApplySharpen(d2dBitmap), targetOffset);
                break;

            case ImageEffect.HorizontalSmear:
                rt.DrawImage(ApplyHorizontalSmear(d2dBitmap), targetOffset);
                break;

            case ImageEffect.Shadow:
                rt.DrawImage(ApplyShadow(d2dBitmap), targetOffset);
                break;

            case ImageEffect.DisplacementMap:
                rt.DrawImage(ApplyDisplacementMap(d2dBitmap), targetOffset);
                break;

            case ImageEffect.Emboss:
                rt.DrawImage(ApplyEmboss(d2dBitmap), targetOffset);
                break;

            case ImageEffect.EdgeDetect:
                rt.DrawImage(ApplyEdgeDetect(d2dBitmap), targetOffset);
                break;

            case ImageEffect.Sepia:
                rt.DrawImage(ApplySepia(d2dBitmap), targetOffset);
                break;
            }
            d2dBitmap.Dispose();

            // draw the additional text label in case of the Shadow effect
            if (imageEffect == ImageEffect.Shadow)
            {
                var mr = Matrix3x2.Rotation(-90f);
                var mt = Matrix3x2.Translation(targetOffset.X + 6f, targetOffset.Y + 344f);
                rt.Transform = mr * mt;
                _brush.SetColor(ColorF.White);
                rt.DrawTextLayout(new Point2F(-1f, -1f), _textLayout, _brush);
                _brush.SetColor(ColorF.DimGray);
                rt.DrawTextLayout(Point2F.Empty, _textLayout, _brush);
                rt.Transform = Matrix3x2.Identity;
            }

            // finish drawing (all drawing commands are executed at that moment)
            rt.EndDraw();

            // detach and actually dispose the target bitmap
            rt.SetTarget(null);

            // complete drawing on SurfaceImageSource
            _sisNative.EndDraw();
        }