public static bool ReLoad()
 {
     try
     {
         Dictionary <int, QuestInfo> quests = QuestMgr.LoadQuestInfoDb();
         Dictionary <int, List <QuestConditionInfo> > dictionary1 = QuestMgr.LoadQuestCondictionDb(quests);
         Dictionary <int, List <QuestAwardInfo> >     dictionary2 = QuestMgr.LoadQuestGoodDb(quests);
         if (quests.Count > 0)
         {
             Interlocked.Exchange <Dictionary <int, QuestInfo> >(ref QuestMgr.m_questinfo, quests);
             Interlocked.Exchange <Dictionary <int, List <QuestConditionInfo> > >(ref QuestMgr.m_questcondiction, dictionary1);
             Interlocked.Exchange <Dictionary <int, List <QuestAwardInfo> > >(ref QuestMgr.m_questgoods, dictionary2);
         }
         return(true);
     }
     catch (Exception ex)
     {
         QuestMgr.log.Error((object)"QuestMgr", ex);
     }
     return(false);
 }
Exemple #2
0
 public static bool ReLoad()
 {
     try
     {
         Dictionary <int, QuestInfo> dictionary              = QuestMgr.LoadQuestInfoDb();
         Dictionary <int, List <QuestConditionInfo> > value  = QuestMgr.LoadQuestCondictionDb(dictionary);
         Dictionary <int, List <QuestAwardInfo> >     value2 = QuestMgr.LoadQuestGoodDb(dictionary);
         if (dictionary.Count > 0)
         {
             Interlocked.Exchange <Dictionary <int, QuestInfo> >(ref QuestMgr.m_questinfo, dictionary);
             Interlocked.Exchange <Dictionary <int, List <QuestConditionInfo> > >(ref QuestMgr.m_questcondiction, value);
             Interlocked.Exchange <Dictionary <int, List <QuestAwardInfo> > >(ref QuestMgr.m_questgoods, value2);
         }
         return(true);
     }
     catch (Exception exception)
     {
         QuestMgr.log.Error("QuestMgr", exception);
     }
     return(false);
 }
 public static bool Init()
 {
     return(QuestMgr.ReLoad());
 }