public UserCharacterBO NewUserCharacter(string _name, string _class, int _classLvl, int _hp, int _ac, int _str, int _dex, int _con, int _intel, int _wis, int _char, string _desc, int _Sid, int _Uid) { int _characterID = dataContext.AddUserCharacter(_name, _class, _classLvl, _hp, _ac, _str, _dex, _con, _intel, _wis, _char, _desc, _Sid, _Uid); UserCharacterBO rval = new UserCharacterBO(); rval.UserCharacterID = _characterID; rval.Name = _name; rval.Class = _class; rval.ClassLevel = _classLvl; rval.HitPoints = _hp; rval.AC = _ac; rval.Strength = _str; rval.Dexterity = _dex; rval.Constitution = _con; rval.Intelligence = _intel; rval.Wisdom = _wis; rval.Charisma = _char; rval.Description = _desc; rval.SeriesID_FK = _Sid; rval.UserID_FK = _Uid; return(rval); }
public void DeleteUserCharacter(UserCharacterBO useChar) { DeleteUserCharacter(useChar.UserCharacterID); }
public void UpdateUserCharacter(UserCharacterBO uChar) { dataContext.UpdateUserCharacter(uChar.UserCharacterID, uChar.Name, uChar.Class, uChar.ClassLevel, uChar.HitPoints, uChar.AC, uChar.Strength, uChar.Dexterity, uChar.Constitution, uChar.Intelligence, uChar.Wisdom, uChar.Charisma, uChar.Description, uChar.SeriesID_FK, uChar.UserID_FK); }