public static void Save(FNHSYOTEIEntity obj)
 {
     if (obj != null)
     {
         obj.Save();
     }
 }
        /// <summary>根据主键获取一个实体</summary>
        public static FNHSYOTEIEntity RetrieveAFNHSYOTEIEntity()
        {
            FNHSYOTEIEntity obj = new FNHSYOTEIEntity();

            obj.Retrieve();
            if (obj.IsPersistent)
            {
                return(obj);
            }
            else
            {
                return(null);
            }
        }