public void Initialize(GraphicsDeviceManager graphics, GraphicsDevice details) { this.graphics = graphics; this.details = details; //camera = new Camera(details.Viewport); castletile = new CastleTile(); abilities = new abilityManager(); soundEffects = new SFX(); }
public void Initialize(GraphicsDeviceManager graphics, GraphicsDevice details) { this.graphics = graphics; this.details = details; //camera = new Camera(details.Viewport); castletile = new CastleTile(); abilities = new abilityManager(); isGameOver = false; zombiesDeath = new EnemyDeathManager(); shur = new shurikenManager(); zombies = new EnemyManager(); soundEffects = new SFX(); firstCutscene = true; finalCutscene = false; ayoub = new lord(new Vector2(800, 50)); }
public void getMap3(CastleTile castleMap) { this.castleMap = castleMap; }