static void Main()
        {
            Bunny vankata = new Bunny("Vanka");

            vankata.ChangeColor("Blue");
            ulong currentVankataCarrots = vankata.AddCarrots(100);
            //Console.WriteLine("Vankata carrots = " + currentVankataCarrots);

            Bunny pesho = new Bunny("Pesho", "Green");
            ulong currentPeshoCarrots = vankata.AddCarrots(2000);
            //Console.WriteLine("Pesho carrots = " + currentPeshoCarrots);

            string vankataName = vankata.Name;

            Console.WriteLine(vankataName);
        }
        static void Main()
        {
            Bunny vankataBunny = new Bunny("Vankata");
            ulong currentVankataCarrots = vankataBunny.AddCarrots(100);

            Bunny peshoBunny = new Bunny("Pesho00", ColorType.Blue);
            ulong currentPEshoCarrots = peshoBunny.AddCarrots(2000);

            vankataBunny.Health -= 250;
            vankataBunny.Retire();
            vankataBunny.Color = ColorType.Red;

            var baiGosho = new Bunny("Goshoo");
            ChangeBunny(baiGosho);
            Console.WriteLine(baiGosho.Health);

            Random random = new Random();

            var bunnies = new List<Bunny>();
            for (int i = 0; i < 100; i++)
            {
                Bunny currentBunny = new Bunny(new string((char)i, 10));
                currentBunny.Health = random.Next(0, 100);
                bunnies.Add(currentBunny);
            }

            //foreach (var bunny in bunnies)
            //{
            //    Console.WriteLine(bunny.Name + " " + bunny.Health);
            //}

            var vankataAndPesho = new List<Bunny>
            {
                vankataBunny, peshoBunny
            };

            foreach (var bunnyes in vankataAndPesho)
            {
                Console.WriteLine(bunnyes.Name);
            }

            AirCraft firstAircraft = new AirCraft(vankataBunny, 50);
            AirCraft secondAircraft = new AirCraft(peshoBunny, 100);
            firstAircraft.Attack(secondAircraft);
            Console.WriteLine(secondAircraft.Pilot.Health);

            firstAircraft.Move(new Coordinates(15, 20));
            secondAircraft.Move(new Coordinates(25, 40));

            double distance = AirCraft.CalculateDistance(firstAircraft, secondAircraft);
            Console.WriteLine(distance);
            Console.WriteLine(vankataBunny.DamageTaken);
        }
Exemple #3
0
        static void Main()
        {
            //Bunnies.Bunny ivanBunny = new Bunnies.Bunny();  // constructor, if there is not namespace using Bunnies;

            //Bunny peshoBunny = new Bunny();         // constructor => create new object bunny
            //Console.WriteLine(peshoBunny);   // Bunnies.Bunny

            Bunny blueBunny = new Bunny("Ivan", ColorType.Blue);

            Bunny zayoBunny = new Bunny("Zayo");
            //Console.WriteLine(zayoBunny);      // Bunnies.Bunny
            //zayoBunny.ChangeColor("Red");   // this could be made by properties also
            ulong currentZayoCarrots = zayoBunny.AddCarrots(100);

            Console.WriteLine("Zayo carrots = " + currentZayoCarrots);

            Bunny bugsBunny          = new Bunny("Bugs", ColorType.Red);
            ulong currentBugsCarrots = bugsBunny.AddCarrots(2000);

            Console.WriteLine("Bugs carrots = " + currentBugsCarrots);

            string zayoName = zayoBunny.Name;   // we need property for that

            Console.WriteLine(zayoName);
            //zayoBunny.Name = "Koko";            // won't work because the property is read only (only get)

            ColorType color = zayoBunny.Color;     // get

            zayoBunny.Color = ColorType.Red;       // set

            zayoBunny.Health = 150;
            Console.WriteLine(zayoBunny.Health);

            Console.WriteLine(zayoBunny.isRetired);

            //zayoBunny.Retire();
            zayoBunny.Health -= 250;
            zayoBunny.Retire();
            Console.WriteLine(zayoBunny.isRetired);

            //Animal animal = new Animal(); // won't work because the class Animal is abstract

            //Console.WriteLine(Bunny.NumberOfLegs);
            //doesn't work because it's private
            //works, if it's:   public static int NumberOfLegs = 4;   but it's not ok to be public

            var chipiBunny = new Bunny("Chipi");

            //Bunny chipiBunny = new Bunny("Chipi");

            Console.WriteLine(chipiBunny.Health);    // 100

            ChangeBunny(chipiBunny);

            Console.WriteLine(chipiBunny.Health);    // 0

            // create a Bunny collection
            List <Bunny> bunnies = new List <Bunny>();

            Random random = new Random();

            for (int i = 0; i < 100; i++)
            {
                Bunny currentBunny = new Bunny(new string((char)i, 10));
                currentBunny.Health = random.Next(0, 100);
                bunnies.Add(currentBunny);
            }

            //foreach (var bunny in bunnies)
            //{
            //    Console.WriteLine(bunny.Name + " " + bunny.Health);
            //}


            // initialize a list zayoAndChipi
            var zayoAndChipi = new List <Bunny>
            {
                zayoBunny,
                chipiBunny
            };

            foreach (var bunny in zayoAndChipi)
            {
                Console.WriteLine(bunny.Name);
            }


            AirCraft firstAirCraft  = new AirCraft(chipiBunny, 60);
            AirCraft secondAirCraft = new AirCraft(bugsBunny, 80);

            Console.WriteLine(secondAirCraft.Pilot.Health); // 100

            firstAirCraft.Attack(secondAirCraft);           // 40

            Console.WriteLine(secondAirCraft.Pilot.Health);

            //AirCraft.Speed();   // this method exist, but firstAirCraft.Speed() don't, because the method Speed() is static

            firstAirCraft.Move(new Coordinates(15, 20));
            secondAirCraft.Move(new Coordinates(25, 40));

            double distance = AirCraft.CalculateDistance(firstAirCraft, secondAirCraft);

            Console.WriteLine(distance);

            Console.WriteLine(bugsBunny.Damage);

            ColorType colorType = ColorType.Red;

            Console.WriteLine(colorType);       // Red
            Console.WriteLine((int)colorType);  // 1


            Bunny darkoBunny = new Bunny("Darko");

            //Animal darkoBunny = new Bunny("Darko"); // works too, but not the same way, because Bunny is subclass to Animal

            //Console.WriteLine(darkoBunny);   // Bunnies.Bunny - if there is not  public override string ToString() in Bunny.cs
            Console.WriteLine(darkoBunny);  // Darko 100

            object bunnyAsObject = new Bunny("Obi");
            Bunny  obiBunny      = bunnyAsObject as Bunny; // it's safer -  if cast is impossible, returns null

            //Bunny obiBunny = (Bunny)bunnyAsObject;    // if cast is impossible => exception
            Console.WriteLine(obiBunny.Name);    // Obi

            if (obiBunny is Animal)
            {
                Console.WriteLine("Is animal");
            }
        }
        static void Main()
        {
            Bunny vankataBunny          = new Bunny("Vankata");
            ulong currentVankataCarrots = vankataBunny.AddCarrots(100);

            Bunny peshoBunny          = new Bunny("Peshoooo", ColorType.Blue);
            ulong currentPeshoCarrots = peshoBunny.AddCarrots(2000);

            string vankataName = vankataBunny.Name;

            vankataBunny.Color = ColorType.Red;
            ColorType color = vankataBunny.Color;

            vankataBunny.Retire();

            vankataBunny.Health -= 250;

            vankataBunny.Retire();

            string someString = "Somethin";

            string anotherString = someString ?? "Default";

            Bunny baiGosho = new Bunny("Goshooo");

            // Console.WriteLine(baiGosho.Health);

            ChangeBunny(baiGosho);

            // Console.WriteLine(baiGosho.Health);

            var bunnies = new List <Bunny>();

            Random random = new Random();

            for (int i = 0; i < 100; i++)
            {
                Bunny currentBunny = new Bunny(new string((char)i, 10));
                currentBunny.Health = random.Next(0, 100);
                bunnies.Add(currentBunny);
            }

            //foreach (var bunny in bunnies)
            //{
            //    Console.WriteLine(bunny.Name + " " + bunny.Health);
            //}

            var vankataAndPesho = new List <Bunny>
            {
                vankataBunny,
                peshoBunny
            };

            //foreach (var bunny in vankataAndPesho)
            //{
            //    Console.WriteLine(bunny.Name);
            //}

            AirCraft firstAirCraft  = new AirCraft(vankataBunny, 50);
            AirCraft secondAirCraft = new AirCraft(peshoBunny, 100);

            firstAirCraft.Attack(secondAirCraft);

            Console.WriteLine(secondAirCraft.Pilot.Health);

            firstAirCraft.Move(new Coordinates(15, 20));
            secondAirCraft.Move(new Coordinates(25, 40));

            double distance = AirCraft.CalculateDistance(firstAirCraft, secondAirCraft);

            Console.WriteLine(distance);

            Console.WriteLine(vankataBunny.Damage);

            ColorType colorType = ColorType.Blue;

            Console.WriteLine((int)colorType);

            Bunny bunny = new Bunny("Bunnyyy");

            Console.WriteLine(bunny);

            object bunny2 = new Bunny("dsadsadsadas");
        }
Exemple #5
0
        static void Main()
        {
            Bunny vankataBunny          = new Bunny("Vankata");
            ulong currentVankataCarrots = vankataBunny.AddCarrots(100);

            Console.WriteLine(currentVankataCarrots);

            Bunny peshoBunny          = new Bunny("Pesho", "Zelen");
            ulong currentPeshoCarrots = peshoBunny.AddCarrots(2000);

            Console.WriteLine(currentPeshoCarrots);

            vankataBunny.Color = "Blue";

            Console.WriteLine(vankataBunny.IsRetire);

            vankataBunny.Retire();
            vankataBunny.Health -= 250;
            vankataBunny.Retire();

            Console.WriteLine(vankataBunny.IsRetire);

            string empty         = null;
            string secoundString = empty ?? "Full";

            Console.WriteLine(secoundString);

            Bunny baiGosho = new Bunny("Goshooooo");

            ChangeBunny(baiGosho);
            Console.WriteLine(baiGosho.Health);

            //List<Bunny> bunnies = new List<Bunny>();
            //for (int i = 0; i < 100; i++)
            //{
            //    Bunny currentBunny = new Bunny(new string((char)i,10));
            //    bunnies.Add(currentBunny);
            //}
            //foreach (var item in bunnies)
            //{
            //    Console.WriteLine(item.Name);
            //}

            var vankataAndPesho = new List <Bunny>
            {
                vankataBunny,
                peshoBunny
            };

            foreach (var item in vankataAndPesho)
            {
                Console.WriteLine(item.Name);
            }

            AirCraft firstAirCraft  = new AirCraft(vankataBunny, 50);
            AirCraft secondAirCraft = new AirCraft(peshoBunny, 100);

            firstAirCraft.Attack(secondAirCraft);
            Console.WriteLine(secondAirCraft.Pilot.Health);

            firstAirCraft.Move(new Map(15, 20));
            secondAirCraft.Move(new Map(25, 40));

            double distance = AirCraft.CalculateDistance(firstAirCraft, secondAirCraft);

            Console.WriteLine(distance);

            Console.WriteLine(vankataBunny.Damage);
            ColorType color = ColorType.Red;
        }