public static void BuildBundles() { BundleBuildHelper.PushAssetDependencies(); BuildSingleBundle(BundleName.BN_SCRIPT, null); BundleData shader = BundleDataManager.GetBundleData(BundleName.BN_SHADER); for (int i = 0; shader != null && i < shader.children.Count; ++i) { BundleData shaderChild = BundleDataManager.GetBundleData(shader.children[i]); BundleState childState = BundleDataManager.GetBundleState(shader.children[i]); bool result = BundleBuildHelper.BuildShaderBundle(shaderChild, childState); if (!result) { Debug.LogErrorFormat("[BundleAdapter] BuildShaderBundle {0} Failed.", shader.children[i]); } } List <BundleImportData> dataList = m_dataControl.DataList; for (int i = 0; i < dataList.Count; ++i) { BundleImportData data = dataList[i]; string parentName = BundleDataManager.GetIndexBundleName(i); BuildSingleBundle(parentName, data); } BundleBuildHelper.PopAssetDependencies(); BundleExport.ExportBundleMainfestToOutput(); AssetDatabase.SaveAssets(); }
private static void BuildSingleBundle(string name, BundleImportData data) { BundleData bundle = BundleDataManager.GetBundleData(name); if (bundle == null) { return; } for (int i = 0; i < bundle.children.Count; ++i) { BundleData child = BundleDataManager.GetBundleData(bundle.children[i]); BundleState childState = BundleDataManager.GetBundleState(bundle.children[i]); if (child == null || child.includs.Count == 0 || childState == null) { continue; } if (m_buildAll && !m_bundleDict.ContainsKey(child.name)) { continue; } bool result = BundleBuildHelper.BuildSingleBundle(child, childState, data == null ? false : data.PushDependice); if (!result) { Debug.LogErrorFormat("[BundleAdapter] BuildSingleBundle {0} Failed.", child.name); } } }
private static void _BuildSingleBundle(string name, BundleImportData data) { BundleData bundle = BundleDataManager.GetBundleData(name); if (bundle == null) { return; } for (int i = 0; i < bundle.children.Count; ++i) { BundleData child = BundleDataManager.GetBundleData(bundle.children[i]); BundleState childState = BundleDataManager.GetBundleState(bundle.children[i]); if (child == null || child.includs.Count == 0 || childState == null) { continue; } if (m_useFilter && !m_bundleDict.ContainsKey(child.name)) { continue; } BuildHelper.BuildSingleBundle(child, childState, data.PushDependice); } }
public static void ExportBundleDictToOutput() { EditorTool.CreateDirectory(BuildConfig.InterpretedOutputPath); BundleDataControl dataControl = BundleDataControl.Instance; BundleMainfest bundleMainfest = new BundleMainfest(); BundleData[] bundleData = BundleDataAccessor.Datas.ToArray(); Dictionary <string, string> dict = new Dictionary <string, string>(); for (int i = 0; i < bundleData.Length; ++i) { for (int j = 0; j < bundleData[i].includs.Count; ++j) { string path = bundleData[i].includs[j]; if (string.IsNullOrEmpty(path)) { continue; } if (!dict.ContainsKey(path)) { dict.Add(path, bundleData[i].name); } else { Debug.LogWarningFormat("[BundleExport] Path to bundle name have same path {0} : {1} _ {2}", path, bundleData[i].name, dict[path]); } BundleImportData data = dataControl.GetPathImportData(path); if (data == null || !data.Publish || !path.StartsWith("Assets", StringComparison.OrdinalIgnoreCase)) { continue; } string bundlePath = path; // format path to load path!!! bundleMainfest.AddPathToBundle(bundlePath, bundleData[i].name); } } for (int i = 0; i < bundleData.Length; ++i) { for (int j = 0; j < bundleData[i].includs.Count; ++j) { string[] dep = AssetDepot.GetDependenciesCache(bundleData[i].includs[j]); for (int k = 0; k < dep.Length; ++k) { if (EditorPath.IsScript(dep[k]) || EditorPath.IsShader(dep[k])) { continue; } string bundleName = null; dict.TryGetValue(EditorPath.NormalizePathSplash(dep[k]), out bundleName); if (string.IsNullOrEmpty(bundleName) || bundleName == bundleData[i].name) { continue; } BundleState childBuildState = BundleDataManager.GetBundleState(bundleName); if (childBuildState.loadState == BundleLoadState.Preload || childBuildState.size == -1) { continue; } bundleMainfest.AddBundleDepend(bundleData[i].name, bundleName); } } } List <BundleState> stateList = new List <BundleState>(BundleDataAccessor.States); bundleMainfest.AddBundleState(stateList); bundleMainfest.SaveBytes(BuildConfig.BundleMainfestOutputPath); AssetDatabase.ImportAsset(BuildConfig.BundleMainfestOutputPath, ImportAssetOptions.ForceSynchronousImport); }