Exemple #1
0
        /// <summary>
        /// ��ʱ����δʹ����Դ
        /// </summary>
        /// <returns></returns>
        IEnumerator ReleaseUnusedAssetBundle()
        {
            while (true)
            {
                yield return(new WaitForSeconds(releaseTime));

                abReleaseList.Clear();
                foreach (AssetBundleData abData in abLoadDict.Values)
                {
                    float curTime = Time.realtimeSinceStartup - abData.mLastUsedTime;
                    if (curTime > maxStayTime)
                    {
                        abReleaseList.Add(abData);
                    }
                }

                if (abReleaseList.Count > 0)
                {
                    for (int i = 0; i < abReleaseList.Count; i++)
                    {
                        AssetBundleData abData = abReleaseList[i];
                        abData.Release();

                        abLoadDict.Remove(abData.mPath);
                    }

                    Resources.UnloadUnusedAssets();
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// �ͷ�AssetBundle
        /// </summary>
        /// <param name="bundleName"></param>
        public void ReleaseAssetBundle(string bundleName)
        {
            if (abLoadDict.ContainsKey(bundleName))
            {
                AssetBundleData abData = abLoadDict[bundleName];
                abData.Release();

                abLoadDict.Remove(bundleName);
            }
        }