Exemple #1
0
        public float GetMarginNonVirtual()
        {
            switch (m_shapeType)
            {
            case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE:
            {
                SphereShape sphereShape = this as SphereShape;
                return(sphereShape.GetRadius());
            }

            case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE:
            {
                BoxShape convexShape = this as BoxShape;
                return(convexShape.GetMarginNV());
            }

            case BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE:
            {
                TriangleShape triangleShape = this as TriangleShape;
                return(triangleShape.GetMarginNV());
            }

            case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE:
            {
                CylinderShape cylShape = this as CylinderShape;
                return(cylShape.GetMarginNV());
            }

            case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE:
            {
                CapsuleShape capsuleShape = this as CapsuleShape;
                return(capsuleShape.GetMarginNV());
            }

            case BroadphaseNativeTypes.CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
            /* fall through */
            case BroadphaseNativeTypes.CONVEX_HULL_SHAPE_PROXYTYPE:
            {
                PolyhedralConvexShape convexHullShape = this as PolyhedralConvexShape;
                return(convexHullShape.GetMarginNV());
            }

            default:
                return(this.GetMargin());
            }

            // should never reach here
            Debug.Assert(false);
            return(0.0f);
        }
Exemple #2
0
        public IndexedVector3 LocalGetSupportVertexWithoutMarginNonVirtual(ref IndexedVector3 localDir)
        {
            singleResult = IndexedVector3.Zero;

            if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugConvexShape)
            {
                BulletGlobals.g_streamWriter.WriteLine("localGetSupportVertexWithoutMarginNonVirtual " + GetName());
            }

            switch (m_shapeType)
            {
            case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE:
            {
                singleResult = new IndexedVector3();
                break;
            }

            case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE:
            {
                BoxShape       convexShape = this as BoxShape;
                IndexedVector3 halfExtents = convexShape.GetImplicitShapeDimensions();

                singleResult = new IndexedVector3(MathUtil.FSel(localDir.X, halfExtents.X, -halfExtents.X),
                                                  MathUtil.FSel(localDir.Y, halfExtents.Y, -halfExtents.Y),
                                                  MathUtil.FSel(localDir.Z, halfExtents.Z, -halfExtents.Z));
                if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugConvexShape)
                {
                    BulletGlobals.g_streamWriter.WriteLine("localGetSupportVertexWithoutMarginNonVirtual::Box");
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "halfEx", halfExtents);
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "localDir", localDir);
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "result", singleResult);
                }

                break;
            }

            case BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE:
            {
                TriangleShape    triangleShape = (TriangleShape)this;
                IndexedVector3   dir           = localDir;
                IndexedVector3[] vertices      = triangleShape.m_vertices1;
                IndexedVector3   dots          = new IndexedVector3(IndexedVector3.Dot(ref dir, ref vertices[0]), IndexedVector3.Dot(ref dir, ref vertices[1]), IndexedVector3.Dot(ref dir, ref vertices[2]));
                int            maxAxis         = MathUtil.MaxAxis(ref dots);
                IndexedVector3 sup             = vertices[maxAxis];
                if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugConvexShape)
                {
                    BulletGlobals.g_streamWriter.WriteLine("localGetSupportVertexWithoutMarginNonVirtual::Triangle");
                    BulletGlobals.g_streamWriter.WriteLine(String.Format("MaxAxis [{0}]", maxAxis));
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "vtx0", vertices[0]);
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "vtx1", vertices[1]);
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "vtx2", vertices[2]);
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "dir", dir);
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "dots", dots);
                    MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "sup", sup);
                }



                singleResult = sup;
                break;
            }

            case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE:
            {
                CylinderShape cylShape = (CylinderShape)this;
                //mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis)

                IndexedVector3 halfExtents    = cylShape.GetImplicitShapeDimensions();
                IndexedVector3 v              = localDir;
                int            cylinderUpAxis = cylShape.GetUpAxis();
                int            XX             = 1;
                int            YY             = 0;
                int            ZZ             = 2;

                switch (cylinderUpAxis)
                {
                case 0:
                {
                    XX = 1;
                    YY = 0;
                    ZZ = 2;
                }
                break;

                case 1:
                {
                    XX = 0;
                    YY = 1;
                    ZZ = 2;
                }
                break;

                case 2:
                {
                    XX = 0;
                    YY = 2;
                    ZZ = 1;
                }
                break;

                default:
                    Debug.Assert(false);
                    break;
                }
                ;

                float radius     = halfExtents[XX];
                float halfHeight = halfExtents[cylinderUpAxis];

                IndexedVector3 tmp = new IndexedVector3();
                float          d;
                float          vx = v[XX];
                float          vz = v[ZZ];
                float          s  = (float)Math.Sqrt(vx * vx + vz * vz);
                if (s != 0f)
                {
                    d            = radius / s;
                    tmp[XX]      = v[XX] * d;
                    tmp[YY]      = v[YY] < 0.0f ? -halfHeight : halfHeight;
                    tmp[ZZ]      = v[ZZ] * d;
                    singleResult = tmp;
                }
                else
                {
                    tmp[XX]      = radius;
                    tmp[YY]      = v[YY] < 0.0f ? -halfHeight : halfHeight;
                    tmp[ZZ]      = 0.0f;
                    singleResult = tmp;
                }
                break;
            }

            case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE:
            {
                IndexedVector3 vec0 = localDir;

                CapsuleShape capsuleShape  = this as CapsuleShape;
                float        halfHeight    = capsuleShape.GetHalfHeight();
                int          capsuleUpAxis = capsuleShape.GetUpAxis();

                float          radius = capsuleShape.GetRadius();
                IndexedVector3 supVec = new IndexedVector3();

                float maxDot = float.MinValue;

                IndexedVector3 vec    = vec0;
                float          lenSqr = vec.LengthSquared();
                if (lenSqr < 0.0001f)
                {
                    vec = new IndexedVector3(1, 0, 0);
                }
                else
                {
                    float rlen = (1.0f) / (float)Math.Sqrt(lenSqr);
                    vec *= rlen;

                    //vec = IndexedVector3.Normalize(vec);
                }
                IndexedVector3 vtx;
                float          newDot;
                {
                    IndexedVector3 pos = new IndexedVector3();
                    pos[capsuleUpAxis] = halfHeight;

                    //vtx = pos +vec*(radius);
                    vtx    = pos + vec * (radius) - vec * capsuleShape.GetMarginNV();
                    newDot = IndexedVector3.Dot(ref vec, ref vtx);

                    if (newDot > maxDot)
                    {
                        maxDot = newDot;
                        supVec = vtx;
                    }
                }
                {
                    IndexedVector3 pos = new IndexedVector3();
                    pos[capsuleUpAxis] = -halfHeight;

                    //vtx = pos +vec*(radius);
                    vtx    = pos + vec * (radius) - vec * capsuleShape.GetMarginNV();
                    newDot = IndexedVector3.Dot(ref vec, ref vtx);

                    if (newDot > maxDot)
                    {
                        maxDot = newDot;
                        supVec = vtx;
                    }
                }
                singleResult = supVec;
                break;
            }

            case BroadphaseNativeTypes.CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
            {
                ConvexPointCloudShape  convexPointCloudShape = (ConvexPointCloudShape)this;
                IList <IndexedVector3> points = convexPointCloudShape.GetUnscaledPoints();
                int            numPoints      = convexPointCloudShape.GetNumPoints();
                IndexedVector3 localScaling   = convexPointCloudShape.GetLocalScalingNV();
                singleResult = ConvexHullSupport(ref localDir, points, numPoints, ref localScaling);
                break;
            }

            case BroadphaseNativeTypes.CONVEX_HULL_SHAPE_PROXYTYPE:
            {
                ConvexHullShape        convexHullShape = (ConvexHullShape)this;
                IList <IndexedVector3> points          = convexHullShape.GetUnscaledPoints();
                int            numPoints    = convexHullShape.GetNumPoints();
                IndexedVector3 localScaling = convexHullShape.GetLocalScalingNV();
                singleResult = ConvexHullSupport(ref localDir, points, numPoints, ref localScaling);
                break;
            }

            default:
                singleResult = LocalGetSupportingVertexWithoutMargin(ref localDir);
                break;
            }

            // should never reach here
            //Debug.Assert(false);
            if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugConvexShape)
            {
                BulletGlobals.g_streamWriter.WriteLine("localGetSupportVertexWithoutMarginNonVirtual");
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "localDir", localDir);
                MathUtil.PrintVector3(BulletGlobals.g_streamWriter, "result", singleResult);
            }
            return(singleResult);
        }
Exemple #3
0
        public virtual void GetAabbNonVirtual(ref IndexedMatrix t, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax)
        {
            switch (m_shapeType)
            {
            case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE:
            {
                SphereShape    sphereShape = this as SphereShape;
                float          radius      = sphereShape.GetImplicitShapeDimensions().X;// * convexShape->getLocalScaling().getX();
                float          margin      = radius + sphereShape.GetMarginNonVirtual();
                IndexedVector3 center      = t._origin;
                IndexedVector3 extent      = new IndexedVector3(margin);
                aabbMin = center - extent;
                aabbMax = center + extent;
            }
            break;

            case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE:
            /* fall through */
            case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE:
            {
                BoxShape       convexShape = this as BoxShape;
                float          margin      = convexShape.GetMarginNonVirtual();
                IndexedVector3 halfExtents = convexShape.GetImplicitShapeDimensions();
                halfExtents += new IndexedVector3(margin);

                IndexedBasisMatrix abs_b  = t._basis.Absolute();
                IndexedVector3     center = t._origin;
                IndexedVector3     extent = new IndexedVector3(abs_b._el0.Dot(ref halfExtents), abs_b._el1.Dot(ref halfExtents), abs_b._el2.Dot(ref halfExtents));

                aabbMin = center - extent;
                aabbMax = center + extent;
                break;
            }

            case BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE:
            {
                TriangleShape triangleShape = (TriangleShape)this;
                float         margin        = triangleShape.GetMarginNonVirtual();
                for (int i = 0; i < 3; i++)
                {
                    IndexedVector3 vec = new IndexedVector3();
                    vec[i] = 1f;
                    IndexedVector3 sv  = LocalGetSupportVertexWithoutMarginNonVirtual(vec * t._basis);
                    IndexedVector3 tmp = t * sv;
                    aabbMax[i] = tmp[i] + margin;
                    vec[i]     = -1.0f;

                    tmp        = t * (LocalGetSupportVertexWithoutMarginNonVirtual(vec * t._basis));
                    aabbMin[i] = tmp[i] - margin;
                }
            }
            break;

            case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE:
            {
                CapsuleShape   capsuleShape = this as CapsuleShape;
                float          r            = capsuleShape.GetRadius();
                IndexedVector3 halfExtents  = new IndexedVector3(r);
                int            m_upAxis     = capsuleShape.GetUpAxis();
                halfExtents[m_upAxis] = r + capsuleShape.GetHalfHeight();
                float nvMargin = capsuleShape.GetMarginNonVirtual();
                halfExtents += new IndexedVector3(nvMargin);

                IndexedBasisMatrix abs_b  = t._basis.Absolute();
                IndexedVector3     center = t._origin;
                IndexedVector3     extent = new IndexedVector3(abs_b._el0.Dot(ref halfExtents), abs_b._el1.Dot(ref halfExtents), abs_b._el2.Dot(ref halfExtents));

                aabbMin = center - extent;
                aabbMax = center + extent;
            }
            break;

            case BroadphaseNativeTypes.CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
            case BroadphaseNativeTypes.CONVEX_HULL_SHAPE_PROXYTYPE:
            {
                PolyhedralConvexAabbCachingShape convexHullShape = (PolyhedralConvexAabbCachingShape)this;
                float margin = convexHullShape.GetMarginNonVirtual();
                convexHullShape.GetNonvirtualAabb(ref t, out aabbMin, out aabbMax, margin);
            }
            break;

            default:
                GetAabb(ref t, out aabbMin, out aabbMax);
                break;
            }

            // should never reach here
            Debug.Assert(false);
        }
Exemple #4
0
        public override void InitializeDemo()
        {
            base.InitializeDemo();
            SetCameraDistance(50f);

            //string filename = @"E:\users\man\bullet\xna-basic-output-1.txt";
            //FileStream filestream = File.Open(filename, FileMode.Create, FileAccess.Write, FileShare.Read);
            //BulletGlobals.g_streamWriter = new StreamWriter(filestream);

            ///collision configuration contains default setup for memory, collision setup
            m_collisionConfiguration = new DefaultCollisionConfiguration();

            ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
            m_dispatcher = new CollisionDispatcher(m_collisionConfiguration);

            IndexedVector3 worldMin = new IndexedVector3 (-1000,-1000,-1000);
	        IndexedVector3 worldMax = -worldMin;
            m_broadphase = new AxisSweep3Internal(ref worldMin, ref worldMax, 0xfffe, 0xffff, 16384, null, false);
            //pairCache = new SortedOverlappingPairCache();

            //m_broadphase = new SimpleBroadphase(1000, pairCache);

            ///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
            SequentialImpulseConstraintSolver sol = new SequentialImpulseConstraintSolver();
            m_constraintSolver = sol;

            m_dynamicsWorld = new DiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_constraintSolver, m_collisionConfiguration);
            m_dynamicsWorld.GetDispatchInfo().SetAllowedCcdPenetration(0.0001f);

            IndexedVector3 gravity = new IndexedVector3(0, -10, 0);
            m_dynamicsWorld.SetGravity(ref gravity);

            ///create a few basic rigid bodies
            IndexedVector3 halfExtents = new IndexedVector3(50, 50, 50);
            //IndexedVector3 halfExtents = new IndexedVector3(10, 10, 10);
            CollisionShape groundShape = new BoxShape(ref halfExtents);
            //CollisionShape groundShape = new StaticPlaneShape(new IndexedVector3(0,1,0), 50);

            m_collisionShapes.Add(groundShape);

            IndexedMatrix groundTransform = IndexedMatrix.CreateTranslation(new IndexedVector3(0, -50, 0));
            //IndexedMatrix groundTransform = IndexedMatrix.CreateTranslation(new IndexedVector3(0,-10,0));
            float mass = 0f;
            LocalCreateRigidBody(mass, ref groundTransform, groundShape);



            #region CharacterController
	        IndexedMatrix startTransform = IndexedMatrix.Identity;
	        //startTransform.setOrigin (btVector3(0.0, 4.0, 0.0));
	        startTransform._origin = new IndexedVector3(10.210098f,-1.6433364f,16.453260f);
	        
            m_ghostObject = new PairCachingGhostObject();
	        m_ghostObject.SetWorldTransform(startTransform);
	        m_broadphase.GetOverlappingPairCache().SetInternalGhostPairCallback(new GhostPairCallback());
	        float characterHeight=1.75f;
	        float characterWidth =1.75f;
	        ConvexShape capsule = new CapsuleShape(characterWidth,characterHeight);
	        m_ghostObject.SetCollisionShape (capsule);
	        m_ghostObject.SetCollisionFlags (CollisionFlags.CF_CHARACTER_OBJECT);

	        float stepHeight = 0.35f;
            int upAxis = 1;
	        m_character = new KinematicCharacterController (m_ghostObject,capsule,stepHeight,upAxis);

            m_dynamicsWorld.AddCollisionObject(m_ghostObject, CollisionFilterGroups.CharacterFilter, CollisionFilterGroups.StaticFilter | CollisionFilterGroups.DefaultFilter);
	        m_dynamicsWorld.AddAction(m_character);

            #endregion














        }
Exemple #5
0
        public virtual void LoadPlayerController(Entity playerEntity, SceneNode characterNode, object userData, Vector3 mobNodePositionUpdate)
        {
            //if (!initialized)
            //{
            //    characterToLoad = characterNode;
            //    characterEntityToLoad = playerEntity;
            //    JumpHandlerToLoad = jumpHandler;
            //    MobNodePositionUpdateToLoad = mobNodePositionUpdate;
            //    userDataToLoad = userData;
            //    return;
            //}
            if (playerController != null)
                return;
            float modelHeight = 2f;// (playerEntity.BoundingBox.Max.Y) / scaleFactor; // AJ: used to subtract minimum from maximum- playerEntity.BoundingBox.Minimum.y
            System.Console.WriteLine("Player capsule info: modelheight '{0}', boundingbox max '{1}', bounding box min '{2}' and playerPosition '{3}'",
                modelHeight, playerEntity.BoundingBox.Max.Y, playerEntity.BoundingBox.Min.Y, characterNode.Position);
            float radius = 1.75f;
            float height = 1.75f;



            ConvexShape capsule = new CapsuleShape(radius, height);
            //ConvexShape capsule = new SphereShape(radius);
            ghostObject = new PairCachingGhostObject();
            Vector3 position = new Vector3(0, 0, 0);//new Vector3(characterNode.Position.X / scaleFactor, (characterNode.Position.Y + 1500) / scaleFactor, characterNode.Position.Z / scaleFactor);
            //IndexedMatrix worldTransform = IndexedMatrix.CreateTranslation(characterNode.Position.X / scaleFactor,
            //    (characterNode.Position.Y + 1500) / scaleFactor, characterNode.Position.Z / scaleFactor);

            IndexedMatrix worldTransform = IndexedMatrix.CreateTranslation(position);

            ghostObject.SetWorldTransform(worldTransform);
            //broadphase.OverlappingPairCache.SetInternalGhostPairCallback(new GhostPairCallback());


            ghostObject.SetCollisionShape(capsule);
            ghostObject.SetCollisionFlags(CollisionFlags.CF_CHARACTER_OBJECT);
            float stepHeight = 0.35f;
            playerController = new KinematicCharacterController(ghostObject, capsule, stepHeight, 1);
            //characterToLoad = null;
            BulletMobState mobMovementState = new BulletMobState(playerController, mobNodePositionUpdate);
            //mobMovementState.JumpEvent += jumpHandler;
            mobControllers.Add(characterNode, mobMovementState);
            //m_dynamicsWorld.AddCollisionObject(ghostObject, CollisionFilterGroups.CharacterFilter, CollisionFilterGroups.StaticFilter | CollisionFilterGroups.DefaultFilter);
            m_dynamicsWorld.AddCollisionObject(ghostObject, CollisionFilterGroups.CharacterFilter, CollisionFilterGroups.StaticFilter | CollisionFilterGroups.DefaultFilter);
            //m_dynamicsWorld.AddCollisionObject(ghostObject, CollisionFilterGroups.DefaultFilter, CollisionFilterGroups.AllFilter);
            m_dynamicsWorld.AddAction(playerController);
            //collisionShapes.Add(capsule);
            //frozenTime = 0;
        }
        public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
        {
            if (m_manifoldPtr == null)
            {
                //swapped?
                m_manifoldPtr = m_dispatcher.GetNewManifold(body0, body1);
                m_ownManifold = true;
            }
            //resultOut = new ManifoldResult();
            resultOut.SetPersistentManifold(m_manifoldPtr);

            //comment-out next line to test multi-contact generation
            //resultOut.GetPersistentManifold().ClearManifold();


            ConvexShape    min0 = body0.GetCollisionShape() as ConvexShape;
            ConvexShape    min1 = body1.GetCollisionShape() as ConvexShape;
            IndexedVector3 normalOnB;
            IndexedVector3 pointOnBWorld;

#if !BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
            if ((min0.GetShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE) && (min1.GetShapeType() == BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE))
            {
                CapsuleShape capsuleA = min0 as CapsuleShape;
                CapsuleShape capsuleB = min1 as CapsuleShape;
                //IndexedVector3 localScalingA = capsuleA.GetLocalScaling();
                //IndexedVector3 localScalingB = capsuleB.GetLocalScaling();

                float threshold = m_manifoldPtr.GetContactBreakingThreshold();

                float dist = CapsuleCapsuleDistance(out normalOnB, out pointOnBWorld, capsuleA.GetHalfHeight(), capsuleA.GetRadius(),
                                                    capsuleB.GetHalfHeight(), capsuleB.GetRadius(), capsuleA.GetUpAxis(), capsuleB.GetUpAxis(),
                                                    body0.GetWorldTransform(), body1.GetWorldTransform(), threshold);

                if (dist < threshold)
                {
                    Debug.Assert(normalOnB.LengthSquared() >= (MathUtil.SIMD_EPSILON * MathUtil.SIMD_EPSILON));
                    resultOut.AddContactPoint(ref normalOnB, ref pointOnBWorld, dist);
                }
                resultOut.RefreshContactPoints();
                return;
            }
#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER



#if USE_SEPDISTANCE_UTIL2
            if (dispatchInfo.m_useConvexConservativeDistanceUtil)
            {
                m_sepDistance.updateSeparatingDistance(body0.getWorldTransform(), body1.getWorldTransform());
            }

            if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance() <= 0.f)
#endif //USE_SEPDISTANCE_UTIL2

            {
                ClosestPointInput input = ClosestPointInput.Default();

                using (GjkPairDetector gjkPairDetector = BulletGlobals.GjkPairDetectorPool.Get())
                {
                    gjkPairDetector.Initialize(min0, min1, m_simplexSolver, m_pdSolver);
                    //TODO: if (dispatchInfo.m_useContinuous)
                    gjkPairDetector.SetMinkowskiA(min0);
                    gjkPairDetector.SetMinkowskiB(min1);

#if USE_SEPDISTANCE_UTIL2
                    if (dispatchInfo.m_useConvexConservativeDistanceUtil)
                    {
                        input.m_maximumDistanceSquared = float.MaxValue;
                    }
                    else
#endif //USE_SEPDISTANCE_UTIL2
                    {
                        input.m_maximumDistanceSquared  = min0.GetMargin() + min1.GetMargin() + m_manifoldPtr.GetContactBreakingThreshold();
                        input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
                    }

                    //input.m_stackAlloc = dispatchInfo.m_stackAllocator;
                    input.m_transformA = body0.GetWorldTransform();
                    input.m_transformB = body1.GetWorldTransform();


                    if (min0.IsPolyhedral() && min1.IsPolyhedral())
                    {
                        DummyResult dummy = new DummyResult();


                        PolyhedralConvexShape polyhedronA = min0 as PolyhedralConvexShape;
                        PolyhedralConvexShape polyhedronB = min1 as PolyhedralConvexShape;
                        if (polyhedronA.GetConvexPolyhedron() != null && polyhedronB.GetConvexPolyhedron() != null)
                        {
                            float threshold = m_manifoldPtr.GetContactBreakingThreshold();

                            float          minDist             = float.MinValue;
                            IndexedVector3 sepNormalWorldSpace = new IndexedVector3(0, 1, 0);
                            bool           foundSepAxis        = true;

                            if (dispatchInfo.m_enableSatConvex)
                            {
                                foundSepAxis = PolyhedralContactClipping.FindSeparatingAxis(
                                    polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(),
                                    body0.GetWorldTransform(),
                                    body1.GetWorldTransform(),
                                    out sepNormalWorldSpace);
                            }
                            else
                            {
#if ZERO_MARGIN
                                gjkPairDetector.SetIgnoreMargin(true);
                                gjkPairDetector.GetClosestPoints(input, resultOut, dispatchInfo.m_debugDraw);
#else
                                gjkPairDetector.GetClosestPoints(ref input, dummy, dispatchInfo.m_debugDraw);
#endif

                                float l2 = gjkPairDetector.GetCachedSeparatingAxis().LengthSquared();
                                if (l2 > MathUtil.SIMD_EPSILON)
                                {
                                    sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis() * (1.0f / l2);
                                    //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
                                    minDist = gjkPairDetector.GetCachedSeparatingDistance() - min0.GetMargin() - min1.GetMargin();

#if ZERO_MARGIN
                                    foundSepAxis = true;    //gjkPairDetector.getCachedSeparatingDistance()<0.f;
#else
                                    foundSepAxis = gjkPairDetector.GetCachedSeparatingDistance() < (min0.GetMargin() + min1.GetMargin());
#endif
                                }
                            }
                            if (foundSepAxis)
                            {
                                //				printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());

                                PolyhedralContactClipping.ClipHullAgainstHull(sepNormalWorldSpace, polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(),
                                                                              body0.GetWorldTransform(),
                                                                              body1.GetWorldTransform(), minDist - threshold, threshold, resultOut);
                            }
                            if (m_ownManifold)
                            {
                                resultOut.RefreshContactPoints();
                            }

                            return;
                        }
                        else
                        {
                            //we can also deal with convex versus triangle (without connectivity data)
                            if (polyhedronA.GetConvexPolyhedron() != null && polyhedronB.GetShapeType() == BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE)
                            {
                                m_vertices.Clear();
                                TriangleShape tri = polyhedronB as TriangleShape;
                                m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[0]);
                                m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[1]);
                                m_vertices.Add(body1.GetWorldTransform() * tri.m_vertices1[2]);

                                float          threshold           = m_manifoldPtr.GetContactBreakingThreshold();
                                IndexedVector3 sepNormalWorldSpace = new IndexedVector3(0, 1, 0);;
                                float          minDist             = float.MinValue;
                                float          maxDist             = threshold;

                                bool foundSepAxis = false;
                                if (false)
                                {
                                    polyhedronB.InitializePolyhedralFeatures();
                                    foundSepAxis = PolyhedralContactClipping.FindSeparatingAxis(
                                        polyhedronA.GetConvexPolyhedron(), polyhedronB.GetConvexPolyhedron(),
                                        body0.GetWorldTransform(),
                                        body1.GetWorldTransform(),
                                        out sepNormalWorldSpace);
                                    //	 printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
                                }
                                else
                                {
#if ZERO_MARGIN
                                    gjkPairDetector.SetIgnoreMargin(true);
                                    gjkPairDetector.GetClosestPoints(input, resultOut, dispatchInfo.m_debugDraw);
#else
                                    gjkPairDetector.GetClosestPoints(ref input, dummy, dispatchInfo.m_debugDraw);
#endif//ZERO_MARGIN

                                    float l2 = gjkPairDetector.GetCachedSeparatingAxis().LengthSquared();
                                    if (l2 > MathUtil.SIMD_EPSILON)
                                    {
                                        sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis() * (1.0f / l2);
                                        //minDist = gjkPairDetector.getCachedSeparatingDistance();
                                        //maxDist = threshold;
                                        minDist      = gjkPairDetector.GetCachedSeparatingDistance() - min0.GetMargin() - min1.GetMargin();
                                        foundSepAxis = true;
                                    }
                                }


                                if (foundSepAxis)
                                {
                                    PolyhedralContactClipping.ClipFaceAgainstHull(sepNormalWorldSpace, polyhedronA.GetConvexPolyhedron(),
                                                                                  body0.GetWorldTransform(), m_vertices, minDist - threshold, maxDist, resultOut);
                                }

                                if (m_ownManifold)
                                {
                                    resultOut.RefreshContactPoints();
                                }
                                return;
                            }
                        }
                    }


                    gjkPairDetector.GetClosestPoints(ref input, resultOut, dispatchInfo.getDebugDraw(), false);
#if USE_SEPDISTANCE_UTIL2
                    float sepDist = 0.f;
                    if (dispatchInfo.m_useConvexConservativeDistanceUtil)
                    {
                        sepDist = gjkPairDetector.getCachedSeparatingDistance();
                        if (sepDist > MathUtil.SIMD_EPSILON)
                        {
                            sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
                            //now perturbe directions to get multiple contact points
                        }
                    }
#endif //USE_SEPDISTANCE_UTIL2

                    //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects

                    //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
                    if (m_numPerturbationIterations > 0 && resultOut.GetPersistentManifold().GetNumContacts() < m_minimumPointsPerturbationThreshold)
                    {
                        IndexedVector3 v0, v1;

                        IndexedVector3 sepNormalWorldSpace = gjkPairDetector.GetCachedSeparatingAxis();
                        sepNormalWorldSpace.Normalize();
                        TransformUtil.PlaneSpace1(ref sepNormalWorldSpace, out v0, out v1);

                        bool        perturbeA  = true;
                        const float angleLimit = 0.125f * MathUtil.SIMD_PI;
                        float       perturbeAngle;
                        float       radiusA = min0.GetAngularMotionDisc();
                        float       radiusB = min1.GetAngularMotionDisc();
                        if (radiusA < radiusB)
                        {
                            perturbeAngle = BulletGlobals.gContactBreakingThreshold / radiusA;
                            perturbeA     = true;
                        }
                        else
                        {
                            perturbeAngle = BulletGlobals.gContactBreakingThreshold / radiusB;
                            perturbeA     = false;
                        }
                        if (perturbeAngle > angleLimit)
                        {
                            perturbeAngle = angleLimit;
                        }

                        IndexedMatrix unPerturbedTransform;
                        if (perturbeA)
                        {
                            unPerturbedTransform = input.m_transformA;
                        }
                        else
                        {
                            unPerturbedTransform = input.m_transformB;
                        }

                        for (int i = 0; i < m_numPerturbationIterations; i++)
                        {
                            if (v0.LengthSquared() > MathUtil.SIMD_EPSILON)
                            {
                                IndexedQuaternion perturbeRot    = new IndexedQuaternion(v0, perturbeAngle);
                                float             iterationAngle = i * (MathUtil.SIMD_2_PI / (float)m_numPerturbationIterations);
                                IndexedQuaternion rotq           = new IndexedQuaternion(sepNormalWorldSpace, iterationAngle);

                                if (perturbeA)
                                {
                                    input.m_transformA._basis = (new IndexedBasisMatrix(MathUtil.QuaternionInverse(rotq) * perturbeRot * rotq) * body0.GetWorldTransform()._basis);
                                    input.m_transformB        = body1.GetWorldTransform();

                                    input.m_transformB = body1.GetWorldTransform();
#if DEBUG_CONTACTS
                                    dispatchInfo.m_debugDraw.DrawTransform(ref input.m_transformA, 10.0f);
#endif //DEBUG_CONTACTS
                                }
                                else
                                {
                                    input.m_transformA        = body0.GetWorldTransform();
                                    input.m_transformB._basis = (new IndexedBasisMatrix(MathUtil.QuaternionInverse(rotq) * perturbeRot * rotq) * body1.GetWorldTransform()._basis);
#if DEBUG_CONTACTS
                                    dispatchInfo.m_debugDraw.DrawTransform(ref input.m_transformB, 10.0f);
#endif
                                }

                                PerturbedContactResult perturbedResultOut = new PerturbedContactResult(resultOut, ref input.m_transformA, ref input.m_transformB, ref unPerturbedTransform, perturbeA, dispatchInfo.getDebugDraw());
                                gjkPairDetector.GetClosestPoints(ref input, perturbedResultOut, dispatchInfo.getDebugDraw(), false);
                            }
                        }
                    }



#if USE_SEPDISTANCE_UTIL2
                    if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist > MathUtil.SIMD_EPSILON))
                    {
                        m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(), sepDist, body0.getWorldTransform(), body1.getWorldTransform());
                    }
#endif //USE_SEPDISTANCE_UTIL2
                }
            }

            if (m_ownManifold)
            {
                resultOut.RefreshContactPoints();
            }
        }
		public TestRig (DemoApplication demoApplication,DynamicsWorld ownerWorld, ref IndexedVector3 positionOffset, bool bFixed)
		{
			m_dynamicsWorld = ownerWorld;
            IndexedVector3 vUp = new IndexedVector3(0, 1, 0);

			//
			// Setup geometry
			//
			float fBodySize  = 0.25f;
			float fLegLength = 0.45f;
			float fForeLegLength = 0.75f;
			m_shapes[0] = new CapsuleShape(fBodySize, 0.10f);
			for (int i=0; i<NUM_LEGS; i++)
			{
				m_shapes[1 + 2*i] = new CapsuleShape(0.10f, fLegLength);
				m_shapes[2 + 2*i] = new CapsuleShape(0.08f, fForeLegLength);
			}

			//
			// Setup rigid bodies
			//
			float fHeight = 0.5f;
			IndexedMatrix offset = IndexedMatrix.Identity;
			offset._origin = positionOffset;		

			// root
			IndexedVector3 vRoot = new IndexedVector3(0,fHeight,0);
			IndexedMatrix transform = IndexedMatrix.Identity;
			transform._origin = vRoot;

			if (bFixed)
			{
				m_bodies[0] = demoApplication.LocalCreateRigidBody(0.0f, offset * transform, m_shapes[0]);
			} else
			{
				m_bodies[0] = demoApplication.LocalCreateRigidBody(1.0f, offset * transform, m_shapes[0]);
			}
			// legs
			for (int i=0; i<NUM_LEGS; i++)
			{
				float fAngle = MathUtil.SIMD_2_PI * i / NUM_LEGS;
				float fSin = (float)Math.Sin(fAngle);
				float fCos = (float)Math.Cos(fAngle);

				transform = IndexedMatrix.Identity;
				IndexedVector3 vBoneOrigin = new IndexedVector3(fCos*(fBodySize+0.5f*fLegLength), fHeight, fSin*(fBodySize+0.5f*fLegLength));
				transform._origin = vBoneOrigin;

				// thigh
				IndexedVector3 vToBone = (vBoneOrigin - vRoot);
				vToBone.Normalize();

				IndexedVector3 vAxis = IndexedVector3.Cross(vToBone,vUp);	
				transform._basis = new IndexedBasisMatrix(Quaternion.CreateFromAxisAngle(vAxis.ToVector3(), MathUtil.SIMD_HALF_PI));
				transform._origin = vBoneOrigin;
				m_bodies[1+2*i] = demoApplication.LocalCreateRigidBody(1.0f, offset * transform, m_shapes[1+2*i]);

				// shin
				transform = IndexedMatrix.Identity;
				transform._origin = new IndexedVector3(fCos*(fBodySize+fLegLength), fHeight-0.5f*fForeLegLength, fSin*(fBodySize+fLegLength));
				m_bodies[2+2*i] = demoApplication.LocalCreateRigidBody(1.0f, offset * transform, m_shapes[2+2*i]);
			}

			// Setup some damping on the m_bodies
			for (int i = 0; i < BODYPART_COUNT; ++i)
			{
				m_bodies[i].SetDamping(0.05f, 0.85f);
				m_bodies[i].SetDeactivationTime(0.8f);
				//m_bodies[i].setSleepingThresholds(1.6, 2.5);
				m_bodies[i].SetSleepingThresholds(0.5f, 0.5f);
			}


			//
			// Setup the constraints
			//
			HingeConstraint hingeC;

			IndexedMatrix localA, localB, localC;

			for (int i=0; i<NUM_LEGS; i++)
			{
				float fAngle = MathUtil.SIMD_2_PI * i / NUM_LEGS;
				float fSin = (float)Math.Sin(fAngle);
				float fCos = (float)Math.Cos(fAngle);

				// hip joints
				localA = IndexedMatrix.Identity; 
				localB= IndexedMatrix.Identity;

				localA = MathUtil.SetEulerZYX(0f,-fAngle,0f);	
				localA._origin = new IndexedVector3(fCos*fBodySize, 0.0f, fSin*fBodySize);
                localB = m_bodies[1 + 2 * i].GetWorldTransform().Inverse() * m_bodies[0].GetWorldTransform() * localA;


                if (BulletGlobals.g_streamWriter != null && false)
				{
					MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, "Hip LocalA", localA);
					MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, "Hip LocalB", localB);
				}

				hingeC = new HingeConstraint(m_bodies[0], m_bodies[1+2*i], ref localA, ref localB);
				hingeC.SetLimit(-0.75f * MathUtil.SIMD_QUARTER_PI, MathUtil.SIMD_QUARTER_PI/2f);
				m_joints[2*i] = hingeC;
				m_dynamicsWorld.AddConstraint(m_joints[2*i], true);

				// knee joints
				localA = IndexedMatrix.Identity; 
				localB= IndexedMatrix.Identity;
				localC = IndexedMatrix.Identity;

				localA = MathUtil.SetEulerZYX(0f,-fAngle,0f);	
				localA._origin = new IndexedVector3(fCos*(fBodySize+fLegLength), 0.0f, fSin*(fBodySize+fLegLength));

                localB = m_bodies[1 + 2 * i].GetWorldTransform().Inverse() * m_bodies[0].GetWorldTransform() * localA;
                localC = m_bodies[2 + 2 * i].GetWorldTransform().Inverse() * m_bodies[0].GetWorldTransform() * localA;


				if (BulletGlobals.g_streamWriter != null && false)
				{
					MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, "Knee LocalA", localA);
					MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, "Knee LocalB", localB);
					MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, "Knee LocalC", localC);
				}

				hingeC = new HingeConstraint(m_bodies[1 + 2 * i], m_bodies[2 + 2 * i], ref localB, ref localC);
				//hingeC.setLimit(float(-0.01), float(0.01));
				hingeC.SetLimit(-MathUtil.SIMD_QUARTER_PI/2f, 0.2f);
				m_joints[1+2*i] = hingeC;
				m_dynamicsWorld.AddConstraint(m_joints[1+2*i], true);
			}
		}