public void GetNodeTriangle(int nodeIndex, PrimitiveTriangle triangle) { btGImpactQuantizedBvh_getNodeTriangle(_native, nodeIndex, triangle._native); }
/* public int ClipTriangle(PrimitiveTriangle other, Vector3 clippedPoints) { return btPrimitiveTriangle_clip_triangle(_native, other._native, ref clippedPoints); } */ public bool FindTriangleCollisionClipMethod(PrimitiveTriangle other, GimTriangleContact contacts) { return btPrimitiveTriangle_find_triangle_collision_clip_method(_native, other._native, contacts._native); }
public bool OverlapTestConservative(PrimitiveTriangle other) { return btPrimitiveTriangle_overlap_test_conservative(_native, other._native); }
public void GetPrimitiveTriangle(int index, PrimitiveTriangle triangle) { btGImpactShapeInterface_getPrimitiveTriangle(_native, index, triangle._native); }
public void GetPrimitiveTriangle(int index, PrimitiveTriangle triangle) { btGImpactShapeInterface_getPrimitiveTriangle(Native, index, triangle.Native); }
public bool OverlapTestConservative(PrimitiveTriangle other) { return(btPrimitiveTriangle_overlap_test_conservative(_native, other._native)); }
/* * public int ClipTriangle(PrimitiveTriangle other, Vector3 clippedPoints) * { * return btPrimitiveTriangle_clip_triangle(_native, other._native, ref clippedPoints); * } */ public bool FindTriangleCollisionClipMethod(PrimitiveTriangle other, GimTriangleContact contacts) { return(btPrimitiveTriangle_find_triangle_collision_clip_method(_native, other._native, contacts._native)); }