public void AppendNote(string text, Vector3 o, Face feature)
		{
			btSoftBody_appendNote(_native, text, ref o, feature._native);
		}
Exemple #2
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        protected override void OnHandleInput()
        {
            base.OnHandleInput();

            if (Input.MousePressed == MouseButtons.Right)
            {
                results.Fraction = 1;
                if (pickConstraint == null)
                {
                    Vector3 rayFrom = Freelook.Eye;
                    Vector3 rayTo   = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView);
                    Vector3 rayDir  = (rayTo - rayFrom);
                    rayDir.Normalize();
                    AlignedSoftBodyArray sbs = ((SoftRigidDynamicsWorld)PhysicsContext.World).SoftBodyArray;
                    for (int ib = 0; ib < sbs.Count; ++ib)
                    {
                        SoftBody psb = sbs[ib];
                        SRayCast res = new SRayCast();
                        if (psb.RayTest(rayFrom, rayTo, res))
                        {
                            results = res;
                        }
                    }
                    if (results.Fraction < 1)
                    {
                        impact       = rayFrom + (rayTo - rayFrom) * results.Fraction;
                        drag         = !(PhysicsContext as Physics).cutting;
                        lastMousePos = Input.MousePoint;
                        node         = null;
                        switch (results.Feature)
                        {
                        case EFeature.Tetra:
                        {
                            Tetra tet = results.Body.Tetras[results.Index];
                            node = tet.Nodes[0];
                            for (int i = 1; i < 4; ++i)
                            {
                                if ((node.X - impact).LengthSquared() >
                                    (tet.Nodes[i].X - impact).LengthSquared())
                                {
                                    node = tet.Nodes[i];
                                }
                            }
                            break;
                        }

                        case EFeature.Face:
                        {
                            Face f = results.Body.Faces[results.Index];
                            node = f.N[0];
                            for (int i = 1; i < 3; ++i)
                            {
                                if ((node.X - impact).LengthSquared() >
                                    (f.N[i].X - impact).LengthSquared())
                                {
                                    node = f.N[i];
                                }
                            }
                        }
                        break;
                        }
                        if (node != null)
                        {
                            goal = node.X;
                        }
                        //return;
                    }
                }
            }
            else if (Input.MouseReleased == MouseButtons.Right)
            {
                if ((!drag) && (PhysicsContext as Physics).cutting && (results.Fraction < 1))
                {
                    ImplicitSphere isphere = new ImplicitSphere(impact, 1);
                    results.Body.Refine(isphere, 0.0001f, true);
                }
                results.Fraction = 1;
                drag             = false;
            }

            // Mouse movement
            if (Input.MouseDown == MouseButtons.Right)
            {
                if (node != null && (results.Fraction < 1))
                {
                    if (!drag)
                    {
                        int x = Input.MousePoint.X - lastMousePos.X;
                        int y = Input.MousePoint.Y - lastMousePos.Y;
                        if ((x * x) + (y * y) > 6)
                        {
                            drag = true;
                        }
                    }
                    if (drag)
                    {
                        lastMousePos = Input.MousePoint;
                    }
                }
            }

            (PhysicsContext as Physics).HandleInput(Input, FrameDelta);
        }