public void AddChildShape(ref IndexedMatrix localTransform, CollisionShape shape)
        {
            m_updateRevision++;
            //m_childTransforms.push_back(localTransform);
            //m_childShapes.push_back(shape);
            CompoundShapeChild child = new CompoundShapeChild();

            child.m_transform      = localTransform;
            child.m_childShape     = shape;
            child.m_childShapeType = shape.GetShapeType();
            child.m_childMargin    = shape.GetMargin();

            //extend the local aabbMin/aabbMax
            IndexedVector3 localAabbMin;
            IndexedVector3 localAabbMax;

            shape.GetAabb(ref localTransform, out localAabbMin, out localAabbMax);
            MathUtil.VectorMin(ref localAabbMin, ref m_localAabbMin);
            MathUtil.VectorMax(ref localAabbMax, ref m_localAabbMax);

            if (m_dynamicAabbTree != null)
            {
                DbvtAabbMm bounds = DbvtAabbMm.FromMM(ref localAabbMin, ref localAabbMax);
                int        index  = m_children.Count;
                child.m_treeNode = m_dynamicAabbTree.Insert(ref bounds, (object)index);
            }

            m_children.Add(child);
        }
Exemple #2
0
        public void GImpactVsShape(CollisionObject body0,
                                   CollisionObject body1,
                                   GImpactShapeInterface shape0,
                                   CollisionShape shape1, bool swapped)
        {
#if DEBUG
            if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo)
            {
                BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsShape");
            }
#endif

            if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE)
            {
                GImpactMeshShape meshshape0 = shape0 as GImpactMeshShape;

                // check this...
                //int& part = swapped ? m_part1 : m_part0;
                //part = meshshape0.GetMeshPartCount();
                int part = meshshape0.GetMeshPartCount();

                while (part-- != 0)
                {
                    GImpactVsShape(body0,
                                   body1,
                                   meshshape0.GetMeshPart(part),
                                   shape1, swapped);
                }
                if (swapped)
                {
                    m_part1 = part;
                }
                else
                {
                    m_part0 = part;
                }
                return;
            }

#if GIMPACT_VS_PLANE_COLLISION
            if (shape0.GetGImpactShapeType() == GIMPACT_SHAPE_TYPE.CONST_GIMPACT_TRIMESH_SHAPE_PART &&
                shape1.GetShapeType() == BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE)
            {
                GImpactMeshShapePart shapepart  = shape0 as GImpactMeshShapePart;
                StaticPlaneShape     planeshape = shape1 as StaticPlaneShape;
                GImpactTrimeshpartVsPlaneCollision(body0, body1, shapepart, planeshape, swapped);
                return;
            }
#endif



            if (shape1.IsCompound())
            {
                CompoundShape compoundshape = shape1 as CompoundShape;
                GImpactVsCompoundshape(body0, body1, shape0, compoundshape, swapped);
                return;
            }
            else if (shape1.IsConcave())
            {
                ConcaveShape concaveshape = shape1 as ConcaveShape;
                GImpactVsConcave(body0, body1, shape0, concaveshape, swapped);
                return;
            }


            IndexedMatrix orgtrans0 = body0.GetWorldTransform();

            IndexedMatrix orgtrans1 = body1.GetWorldTransform();

            ObjectArray <int> collided_results = new ObjectArray <int>(64);

            GImpactVsShapeFindPairs(ref orgtrans0, ref orgtrans1, shape0, shape1, collided_results);

            if (collided_results.Count == 0)
            {
                return;
            }


            shape0.LockChildShapes();

            using (GIM_ShapeRetriever retriever0 = BulletGlobals.GIM_ShapeRetrieverPool.Get())
            {
                retriever0.Initialize(shape0);
                bool child_has_transform0 = shape0.ChildrenHasTransform();


                int i = collided_results.Count;
#if DEBUG
                if (BulletGlobals.g_streamWriter != null && BulletGlobals.debugGimpactAlgo)
                {
                    BulletGlobals.g_streamWriter.WriteLine("GImpactAglo::GImpactVsShape [{0}]", collided_results.Count);
                }
#endif

                while (i-- != 0)
                {
                    int child_index = collided_results[i];
                    if (swapped)
                    {
                        m_triface1 = child_index;
                    }
                    else
                    {
                        m_triface0 = child_index;
                    }

                    CollisionShape colshape0 = retriever0.GetChildShape(child_index);

                    if (child_has_transform0)
                    {
                        body0.SetWorldTransform(orgtrans0 * shape0.GetChildTransform(child_index));
                    }

                    //collide two shapes
                    if (swapped)
                    {
                        ShapeVsShapeCollision(body1, body0, shape1, colshape0);
                    }
                    else
                    {
                        ShapeVsShapeCollision(body0, body1, colshape0, shape1);
                    }

                    //restore transforms
                    if (child_has_transform0)
                    {
                        body0.SetWorldTransform(ref orgtrans0);
                    }
                }

                shape0.UnlockChildShapes();
            }
        }