Exemple #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BulletMLLib.ActionTask"/> class.
        /// </summary>
        /// <param name="repeatNumMax">Repeat number max.</param>
        /// <param name="node">Node.</param>
        /// <param name="owner">Owner.</param>
        public ActionTask(ActionNode node, BulletMLTask owner)
            : base(node, owner)
        {
            System.Diagnostics.Debug.Assert(null != Node);
              System.Diagnostics.Debug.Assert(null != Owner);

              //set the number of times to repeat this action
              RepeatNumMax = node.RepeatNum(this);
        }
Exemple #2
0
        /// <summary>
        /// Validates the node.
        /// Overloaded in child classes to validate that each type of node follows the correct business logic.
        /// This checks stuff that isn't validated by the XML validation
        /// </summary>
        public override void ValidateNode()
        {
            //do any base class validation
              base.ValidateNode();

              //Find the action node this dude references
              BulletMLNode refNode = GetRootNode().FindLabelNode(Label, ENodeName.action);

              //make sure we foud something
              if (null == refNode)
              {
            throw new NullReferenceException("Couldn't find the action node \"" + Label + "\"");
              }

              ReferencedActionNode = refNode as ActionNode;
              if (null == ReferencedActionNode)
              {
            throw new NullReferenceException("The BulletMLNode \"" + Label + "\" isn't an action node");
              }
        }
Exemple #3
0
        /// <summary>
        /// Validates the node.
        /// Overloaded in child classes to validate that each type of node follows the correct business logic.
        /// This checks stuff that isn't validated by the XML validation
        /// </summary>
        public override void ValidateNode()
        {
            //do any base class validation
            base.ValidateNode();

            //Find the action node this dude references
            BulletMLNode refNode = GetRootNode().FindLabelNode(Label, ENodeName.action);

            //make sure we foud something
            if (null == refNode)
            {
                throw new NullReferenceException("Couldn't find the action node \"" + Label + "\"");
            }

            ReferencedActionNode = refNode as ActionNode;
            if (null == ReferencedActionNode)
            {
                throw new NullReferenceException("The BulletMLNode \"" + Label + "\" isn't an action node");
            }
        }
Exemple #4
0
        /// <summary>
        /// Parse a specified node and bullet into this task
        /// </summary>
        /// <param name="myNode">the node for this dude</param>
        /// <param name="bullet">the bullet this dude is controlling</param>
        public virtual void ParseChildNode(BulletMLNode childNode, Bullet bullet)
        {
            Debug.Assert(null != childNode);
            Debug.Assert(null != bullet);

            //construct the correct type of node
            switch (childNode.Name)
            {
            case ENodeName.repeat:
            {
                //convert the node to an repeatnode
                RepeatNode myRepeatNode = childNode as RepeatNode;

                //create a placeholder bulletmltask for the repeat node
                RepeatTask repeatTask = new RepeatTask(myRepeatNode, this);

                //parse the child nodes into the repeat task
                repeatTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(repeatTask);
            }
            break;

            case ENodeName.action:
            {
                //convert the node to an ActionNode
                ActionNode myActionNode = childNode as ActionNode;

                //create the action task
                ActionTask actionTask = new ActionTask(myActionNode, this);

                //parse the children of the action node into the task
                actionTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(actionTask);
            }
            break;

            case ENodeName.actionRef:
            {
                //convert the node to an ActionNode
                ActionRefNode myActionNode = childNode as ActionRefNode;

                //create the action task
                ActionTask actionTask = new ActionTask(myActionNode, this);

                //add the params to the action task
                for (int i = 0; i < childNode.ChildNodes.Count; i++)
                {
                    actionTask.ParamList.Add(childNode.ChildNodes[i].GetValue(this, bullet));
                }

                //parse the children of the action node into the task
                actionTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(actionTask);
            }
            break;

            case ENodeName.changeSpeed:
            {
                ChildTasks.Add(new ChangeSpeedTask(childNode as ChangeSpeedNode, this));
            }
            break;

            case ENodeName.changeDirection:
            {
                ChildTasks.Add(new ChangeDirectionTask(childNode as ChangeDirectionNode, this));
            }
            break;

            case ENodeName.fire:
            {
                //convert the node to a fire node
                FireNode myFireNode = childNode as FireNode;

                //create the fire task
                FireTask fireTask = new FireTask(myFireNode, this);

                //parse the children of the fire node into the task
                fireTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(fireTask);
            }
            break;

            case ENodeName.fireRef:
            {
                //convert the node to a fireref node
                FireRefNode myFireNode = childNode as FireRefNode;

                //create the fire task
                FireTask fireTask = new FireTask(myFireNode.ReferencedFireNode, this);

                //add the params to the fire task
                for (int i = 0; i < childNode.ChildNodes.Count; i++)
                {
                    fireTask.ParamList.Add(childNode.ChildNodes[i].GetValue(this, bullet));
                }

                //parse the children of the action node into the task
                fireTask.ParseTasks(bullet);

                //store the task
                ChildTasks.Add(fireTask);
            }
            break;

            case ENodeName.wait:
            {
                ChildTasks.Add(new WaitTask(childNode as WaitNode, this));
            }
            break;

            case ENodeName.vanish:
            {
                ChildTasks.Add(new VanishTask(childNode as VanishNode, this));
            }
            break;

            case ENodeName.accel:
            {
                ChildTasks.Add(new AccelTask(childNode as AccelNode, this));
            }
            break;
            }
        }
Exemple #5
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BulletMLLib.ActionTask"/> class.
 /// </summary>
 /// <param name="repeatNumMax">Repeat number max.</param>
 /// <param name="node">Node.</param>
 /// <param name="owner">Owner.</param>
 public ActionTask(ActionNode node, BulletMLTask owner)
     : base(node, owner)
 {
     Debug.Assert(null != Node);
     Debug.Assert(null != Owner);
 }
Exemple #6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BulletMLLib.ActionTask"/> class.
 /// </summary>
 /// <param name="repeatNumMax">Repeat number max.</param>
 /// <param name="node">Node.</param>
 /// <param name="owner">Owner.</param>
 public ActionTask(ActionNode node, BulletMLTask owner) : base(node, owner)
 {
     Debug.Assert(null != Node);
     Debug.Assert(null != Owner);
 }