public virtual float addSingleResult(LocalRayResult rayResult, bool normalInWorldSpace) { float ret = BulletSoftBodyPINVOKE.RayResultCallback_addSingleResult(swigCPtr, LocalRayResult.getCPtr(rayResult), normalInWorldSpace); if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) { throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public virtual float addSingleResult(LocalRayResult rayResult, bool normalInWorldSpace) { float ret = BulletSoftBodyPINVOKE.RayResultCallback_addSingleResult(swigCPtr, LocalRayResult.getCPtr(rayResult), normalInWorldSpace); if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve(); return ret; }
internal static HandleRef getCPtr(LocalRayResult obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }
internal static HandleRef getCPtr(LocalRayResult obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; }