Inheritance: IDisposable
        public virtual float addSingleResult(LocalRayResult rayResult, bool normalInWorldSpace)
        {
            float ret = BulletSoftBodyPINVOKE.RayResultCallback_addSingleResult(swigCPtr, LocalRayResult.getCPtr(rayResult), normalInWorldSpace);

            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending)
            {
                throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
 public virtual float addSingleResult(LocalRayResult rayResult, bool normalInWorldSpace)
 {
     float ret = BulletSoftBodyPINVOKE.RayResultCallback_addSingleResult(swigCPtr, LocalRayResult.getCPtr(rayResult), normalInWorldSpace);
     if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
     return ret;
 }
 internal static HandleRef getCPtr(LocalRayResult obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }
 internal static HandleRef getCPtr(LocalRayResult obj)
 {
     return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }