public void PopulatePiecesInfo() { pieces = new Dictionary <Coord, BuildingCell>(); foreach (Transform cellGO in content.DisposableRoot) { BuildingCell cell = cellGO.GetComponent <BuildingCell>(); pieces[Coord.FromWorld(cell.transform.localPosition, FloorTile.tileSize)] = cell; } }
public MatrixBuildingState GetState() { MatrixBuildingState state = new MatrixBuildingState(); foreach (Transform cellGO in content.DisposableRoot) { BuildingCell cell = cellGO.GetComponent <BuildingCell>(); state.cells.Add(cell.GetState()); } return(state); }
public void Add(Coord pos) { BuildingCell created = Util.Instantiate(prototype).AddComponent <BuildingCell>(); created.name = pos.ToString(); created.Initialize(); pieces[pos] = created; created.tile = created.GetComponent <BuildingTile>(); created.transform.parent = content.DisposableRoot; created.transform.localRotation = Quaternion.identity; created.transform.localPosition = pos.ToWorld(); }