Exemple #1
0
        /****************************************************
         * Unity Functions
         * *************************************************/

        // Use this for initialization
        void Start()
        {
            if (cam == null)
            {
                cam = Camera.main;
            }
            if (cam == null)
            {
                Debug.LogError("Missing Camera, please add one");
            }

            camT = cam.transform;

            //add outline component to camera if missing
            OutlineEffect of = cam.GetComponent <OutlineEffect>();

            if (of == null)
            {
                of = cam.gameObject.AddComponent <OutlineEffect>();
            }

            //set outline color if the user want to
            if (useCustomOutlineColor)
            {
                of.lineColor0 = outlineColor;
            }

            object_placer   = GetComponent <ObjectPlacer>();
            object_selector = GetComponent <ObjectSelector>();
        }
Exemple #2
0
 private void OnDisable()
 {
     //unsubscribe to event
     selector = GetComponent <ObjectSelector>();
     if (selector != null)
     {
         selector.OnMenuCollapse -= BlockCamera;
     }
 }
Exemple #3
0
        void Start()
        {
            controller  = GetComponent <CharacterController>();
            myTransform = transform;
            cam         = GetComponentInChildren <Camera>().transform;

            selector = GetComponent <ObjectSelector>();
            if (selector != null)
            {
                selector.OnMenuCollapse += BlockCamera;                   //block camera rotaion when selecting items from menu
            }
        }
Exemple #4
0
        /****************************************************
         * UI generation
         * *************************************************/

        /// <summary>
        /// Create the buttons for all the elements
        /// </summary>
        /// <param name="container">Item list</param>
        /// <param name="selector">Object Selector Script referenct for callbacks</param>
        public void Populatemenu(BuildItemContainer container, ObjectSelector selector)
        {
            this.selector = selector;

            for (int i = 0; i < container.items.Count; i++)
            {
                var item = Instantiate(objPrefab, ButtonsParent).GetComponent <BuilderObjectUI>();
                //reset position and scale of the instantiated item
                RectTransform rt = item.GetComponent <RectTransform>();
                rt.localScale    = Vector3.one;
                rt.localPosition = Vector3.zero;
                //setup content
                item.SetUp(container.items[i]);
                item.AddButtonListner(selector.UseItem, i);

                if (i == 0) //select the first button
                {
                    SetSelectedItem(item);
                }
            }
        }