Exemple #1
0
        public override void move()
        {
            //detect nearest boring and move towards it
            if (myWorld.stuff.Contains(myWorld.stuff.OfType <Boring>().FirstOrDefault()))
            {
                Boring target = myWorld.stuff.OfType <Boring>().FirstOrDefault();

                if (this.Xpos < target.Xpos)
                {
                    this.Xpos += 1;
                }
                else if (this.Xpos > target.Xpos)
                {
                    this.Xpos -= 1;
                }
                else if (this.Ypos < target.Ypos)
                {
                    this.Ypos += 1;
                }
                else if (this.Ypos > target.Ypos)
                {
                    this.Ypos -= 1;
                }
                if (this.Ypos == target.Ypos && this.Xpos == target.Xpos)
                {
                    //eat the Boring
                    myWorld.stuff.Remove(target);
                }
            }
        }
Exemple #2
0
        static void Main(string[] args)
        {
            World myWorld = new World("bob");

            Creature bug = new Creature("logan");

            RBug bug3 = new RBug("logan");

            myWorld.stuff.Add(bug3);

            Reptar bug7 = new Reptar("logan");

            myWorld.stuff.Add(bug7);

            Boring bug2 = new Boring("logan", 0, 0);

            myWorld.stuff.Add(bug2);


            Knight knight = new Knight("race");

            myWorld.stuff.Add(knight);

            Boring bug47 = new Boring("logan2", 3, 0);

            myWorld.stuff.Add(bug47);

            Boring bug42 = new Boring("justin", 0, 3);

            myWorld.stuff.Add(bug42);

            Box bugsy = new Box("cj");

            myWorld.stuff.Add(bugsy);


            Hungry bug99 = new Hungry("race", myWorld);

            myWorld.stuff.Add(bug99);


//instantiate and add an instance of your creature subclass to the stuff list in myWorld
            //Console.WriteLine(myWorld.draw());
            //Console.WriteLine(myWorld.sayName());
            aTimer          = new System.Timers.Timer();
            aTimer.Interval = 1000;

            // Hook up the Elapsed event for the timer.
            // aTimer.Elapsed += render;
            aTimer.Elapsed += (sender, e) => render(sender, e, myWorld);

            // Have the timer fire repeated events (true is the default)
            aTimer.AutoReset = true;

            // Start the timer
            aTimer.Enabled = true;
            Console.WriteLine("Press the Enter key to exit anytime... ");
            Console.ReadLine();
        }